Full notes
Full Lost Assassin - A Tale of AI Corruption update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Lost Assassin - A Tale of AI Corruption changes
This update is to provide some details on what to expect when we begin the first major phase of our relaunch. The first update will be available Q1 2023 so please add to your wishlist!
Where to find us: Official website www.littlebyte.com.au Follow us on socials Twitter HERE Facebook HERE
This update will go into some more depth on what to expect with the new relaunched version of Lost Assassin.
Enemy AI and Physics
We have spent a great deal of time improving the enemies to be more autonomous and reactive to the player. We hope to create an experience that is full of random encounters and unexpected behavior. Combining the elements of: New Animations, physics and AI coding, we are very excited to show off these new enemies very soon.
Previously the enemies were similar to what you would expect in most platformers as in they would have a set path to patrol and if you entered their area they would attack. Now we have introduced some new behaviors to allow for more variation in gameplay. Below are some features:
Differing personality types - Behavior can range from brave to cowardly. How they react to attacks will be determined on a range of factors that are premade but not obvious to the player.
Some drop from ledges when alerted to pursuit the player.
Charging at the player - Some will rush at you when you enter their area.
Evasion - Some will try to preserve their own life when health reaches a certain point and will run from the player.
Jumping over objects - Some will scan objects and jump over them. This will hopefully allow for a great deal of variation in the gameplay.
Turn the direction of player if taking damage - Previously you could sometimes spam an enemy before they turn around. Not anymore.
Some aiming improvements - Rocket Launcher enemies have the ability to aim in your direction and react accordingly.
Humans (early stages of development) - We are also developing some inhabitants who will exist in the environment, fighting for their own survival, helping you with storyline, objective locations tips and possibly some combat assistance. So far we have simple male and female characters with basic survival accessories. Here's the male character.
UI and items - Revision
We decided that the old UI simply did not pass the eye test when combined with all the new assets. So a complete remake was conducted. This time, we used vector image making tools to create some much more refined and clean icons. The result is more consistency throughout the game and everything is much easier to read. Here's some examples below.
Pickup Containers
UI Icons: Life - Jetpack - Equiped Grenade - Torch
Gems - We have made gems more varying in size and shape. They are the main collectible item in the game that will serve as a currency for upgrades and also ammo for one of the later game weapons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
