Greetings, Lords! Last week, we discussed the unit classes in the game, and now it’s time to share some insights about the heroes.
In this update4
Full notes
Full Lords of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Maps
addedGreetings, Lords!In Lords of the Void , heroes continue to level up, enhance their stats, and unlock new talents. However, each hero can be defeated if forced to battle multiple armies in a single turn.
changedSynergize Hero Talents with Your UnitsDo you have heroes in your faction with auras? Consider recruiting units that will benefit most from these abilities. Does your hero have a spell that paralyzes an enemy unit? Perhaps your strategy should involve including a unit with mana restoration skills, allowing your hero to continuously paralyze powerful foes. There are numerous synergies like this in the game, and leveraging them can be the key to victory.
addedHeroes from Other FactionsThere are special locations in the game known as Ruins, where you might find a Prison with a hero from a different faction than yours. Releasing such hero can introduce new tactical opportunities and catch your opponent off guard. Who knows? There may even be more such locations in the future.
changedAn Important RequestOutside of the main topic, I have an important request: please share your feedback on the game, even if you haven’t played much . The game is still in the early stages, even before Early Access, and many of the game’s mechanics are subject to change. This is the perfect time to provide your input if you're interested in a fresh and unique turn-based strategy game.
changedAn Important RequestAs a solo developer, managing a project of this scale is challenging. I’m preparing for another round of gameplay and visual improvements, and your opinions would be incredibly valuable.
addedAn Important RequestProbably a new tutorial will also happen, with a lot less reading :)
Lords of the Void changes
addedIn Lords of the Void , heroes continue to level up, enhance their stats, and unlock new talents. However, each hero can be defeated if forced to battle multiple armies in a single turn.
changedDo you have heroes in your faction with auras? Consider recruiting units that will benefit most from these abilities. Does your hero have a spell that paralyzes an enemy unit? Perhaps your strategy should involve including a unit with mana restoration skills, allowing your hero to continuously paralyze powerful foes. There are numerous synergies like this in the game, and leveraging them can be the key to victory.
addedThere are special locations in the game known as Ruins, where you might find a Prison with a hero from a different faction than yours. Releasing such hero can introduce new tactical opportunities and catch your opponent off guard. Who knows? There may even be more such locations in the future.
changedOutside of the main topic, I have an important request: please share your feedback on the game, even if you haven’t played much . The game is still in the early stages, even before Early Access, and many of the game’s mechanics are subject to change. This is the perfect time to provide your input if you're interested in a fresh and unique turn-based strategy game.
changedAs a solo developer, managing a project of this scale is challenging. I’m preparing for another round of gameplay and visual improvements, and your opinions would be incredibly valuable.
Greetings, Lords!
Last week, we discussed the unit classes in the game, and now it’s time to share some insights about the heroes. The design of heroes in Lords of the Void was guided by two main principles:
Breaking the norm of having a single main hero while maintaining the sense of progress and growing strong.
Ensuring that heroes are intrinsically tied to the faction they belong to, meaning there is no scenario in which a barbarian, for example, becomes a master of magic.
In Lords of the Void, heroes continue to level up, enhance their stats, and unlock new talents. However, each hero can be defeated if forced to battle multiple armies in a single turn.
Hire Many Heroes, Not Just One
A player with only a single hero will most likely lose the game. Even if this hero is the most powerful in terms of levels, they will inevitably face attacks from multiple armies, overwhelming them in the process.
Synergize Hero Talents with Your Units
Do you have heroes in your faction with auras? Consider recruiting units that will benefit most from these abilities. Does your hero have a spell that paralyzes an enemy unit? Perhaps your strategy should involve including a unit with mana restoration skills, allowing your hero to continuously paralyze powerful foes. There are numerous synergies like this in the game, and leveraging them can be the key to victory.
Heroes from Other Factions
There are special locations in the game known as Ruins, where you might find a Prison with a hero from a different faction than yours. Releasing such hero can introduce new tactical opportunities and catch your opponent off guard. Who knows? There may even be more such locations in the future.
An Important Request
Outside of the main topic, I have an important request: please share your feedback on the game, even if you haven’t played much. The game is still in the early stages, even before Early Access, and many of the game’s mechanics are subject to change. This is the perfect time to provide your input if you're interested in a fresh and unique turn-based strategy game.
As a solo developer, managing a project of this scale is challenging. I’m preparing for another round of gameplay and visual improvements, and your opinions would be incredibly valuable.
Probably a new tutorial will also happen, with a lot less reading :)
That’s all for now. Take care! — Mateusz from Boargames