In this update5
Full notes
Full Lords of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- Store
Lords of the Void changes
Greetings, Lords!
After reading some feedback, I decided to prepare an update for the Early Access version.
Changelog:
Graphic filters to change the game’s mood
New neutral creature – Void Dragon
New hotkeys
Several improvements and fixes
More details below!
Graphic filters
At this point, I can’t simply redraw all the game’s assets (mostly because I’m a programmer, so I hired an artist to handle the visuals).
But! I am a programmer — so I can code something instead. 😄
I’ve added several graphic filters that change the overall mood of the game. Maybe one of them will make the visuals more enjoyable for you.
You can switch between filters in-game using the TAB key.
Below you can see the same screenshot shown with each available filter.
New neutral creature (Void Dragon)
One piece of feedback I received was literally this:
“Will you consider adding Ice Dragon, Green Dragon, Gold Dragon, Black Dragon, Crystal Dragon, Rust Dragon, or Fairy Dragon later?”
I see what you did there 🙂 And you’re right — I had no reference yet to the most beloved turn-based strategy classic. So I decided to add one of them!
After considering which one would improve the game the most, I chose the Fairy Dragon.
However, “Fairy” didn’t quite fit the dark fantasy tone of Lords of the Void. So I renamed it to Void Dragon.
It’s a neutral spellcaster unit with the ability to:
Cast a random damage-dealing spell on an enemy or
Apply a random positive effect to a friendly unit
You can think of it as a mix between a Genie and a Fairy Dragon from our favorite classic.
A new dragon might be spotted now in every final campaigns missions, in Dragon hunters scenario and in a completely new map called Beast in chains. In the last one, every player starts the game with the Void Dragon!
New hotkeys
There was also a request for additional hotkeys — so here they are:
Q – Open/close Capital panel
W – Open/close faction ability panel on the map
E – Open/close build structure panel
R – End turn
TAB – Change graphic filter
There was also a request to change how the auto-battle results work, but for now I’ve decided to leave them as they are. Adjusting this system would require a significant amount of testing, and it’s important that the results remain reliable and useful.
If there’s more demand for this change, I’ll definitely take a closer look and work on improving it!
Few improvements and fixes
- Fixed a soft-freeze bugafter unbinding a Glyph from a Unit, the player couldn’t move Teams. The only workaround was to end the turn, which unlocked the game on the next round. This is now fixed
AI players will now achieve better auto-battle results against Neutral teams, making the game more challenging
Randomly selected Ruins types are now properly stored in save files
Fixed a Map Editor bug related to removing a Dwelling next to a Player’s structure. Previously, the Player would lose control over the structure and it would become Neutral
Fixed a Map Editor bug related to removing Roads. They were not properly deleted and would reappear after reloading the map
Thank you
Last but not least, I would like to say thank you to everyone who decided to spend time with Lords of the Void.
This game has been a huge project for me. I truly did my best with every aspect — gameplay, story, mood, and style.
Special thanks to Alamut and Apatuha. Both of you played 88–90 hours, completed almost all campaigns, and wrote detailed reviews.
Thank you very much — you made my day. 🙂
Since the game has received relatively low attention, I’m going to stay quiet for a while. Maybe another update will come someday (perhaps with online multiplayer).
For now, though, I feel like there isn’t much more I can do to make the game more popular.
Discord: https://discord.com/invite/WVPhFPBQYM
Facebook: https://www.facebook.com/people/Boargames-Studio/61569956810941/
YouTube: View store page
Take care!
— Mateusz from Boargames
Source
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