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Full Lords of the Void update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
Lords of the Void changes
Greetings, Lords!
We've already talked about factions, so now it's time to introduce some of the Neutral Creatures and Dwellings you'll encounter in Lords of the Void.
The Calamity transformed many living beings, mutating them into fearsome monsters and beasts. Their symbol (above) is a Patatuf hand holding a club. The Patatuf is our post-Calamity ogre-like creature — the very first one we designed and fully sculpted in clay.
Neutral Creatures
Lords of the Void currently features 16 Neutral creatures, with more possibly coming during Early Access. I’ve worked hard to make each one unique and impactful to gameplay.
Yes — even though they're Neutral, it's highly recommended to hire them for your army!
In the Demo version, you can meet:
Patatuf (Warrior) - a massive ogre-like brute who smashes everything in his path. Tons of hitpoints and high damage, but there's a twist: he’s a fool. He ignores orders — even if hired, you can’t control him!
Mare (Warrior) - a life-draining monster disguised as a beautiful woman. Don’t be fooled! Behind the illusion lies a nightmare full of fangs.
She’s a strong melee unit who can teleport and drain life to heal herself or the weakest nearby ally.
Anurar (Barrier) - a toxic frog. Like all Barriers, it can’t attack, but it has a powerful ability: a devastating explosion dealing 200 damage that ignores armors. Extremely effective against most units.
Kobold (Shooter) - a member of a primitive tribe. Fast, with the Quick Move ability that lets him move and shoot again. He can also summon allies, so be careful — fight one group, and it might double in size!
Sorcerer (Magician) - a dark, mutated spellcaster. Can cast:
Cursed Bolt – if it kills, it summons an Imp at the target's location.
Death Call – deals damage to all units on the battlefield.
Imp (Warrior) - weakest creature in the game. No skills, no special powers. You can find them for free in the Imp Spire on the world map.
There are 7 more Neutral creatures in the Demo, but they’re rarer — I’ll leave them as a surprise. Want to find out what they are? Just play the Demo! 😊
In the Early Access version we have 3 next creatures:
Infegus (Barrier) - even mushrooms weren’t spared by the Calamity. Infegus is a mutated fungus that spreads deadly spores damaging enemies in its area. Like all Barriers, it can’t attack, and this one can’t move either — so place it wisely before battle starts.
Mystic (Magician) - A deranged, mutated sorcerer. He can steal positive effects from enemies and give them to allies. His spells:
Teleport a friendly unit anywhere.
Blast enemies around a target with AoE damage.
Charac (Shooter) - a mysterious insectoid that spits slowing venom at its targets. Little is known about them. They appear at the end of the last campaign, and their true power remains a mystery.
As you can see, I’ve done my best to avoid the feeling of “just another shooter” or “just another tank.” Every Neutral unit has a distinct personality and purpose.
Strategies & Combos
Build your best team compositions and experiment with powerful combos! For example:
Double Patatuf’s damage with a Paladin’s Bless ability.
Use Protection on Anurar so it survives its self-detonate ability.
Combine Infegus with Stasis Elixir to boost armor while his spores damage enemies.
Enhance Mare’s life drain with Kupala’s healing aura to keep her sustained.
These are just a few of my ideas — I’m excited to see the strategies you come up with to break the game!
Dwellings
This is a Dwelling:
If it has a dark gray banner like this:
…it means it’s Hostile. New creatures will continue spawning there and may leave to attack players or even build new Dwellings. Don’t wait too long to deal with them — or you might find yourself surrounded by aggressive monsters.
After conquering a Dwelling, you can choose:
Pacify and leave – the creature becomes recruitable for your faction. Just build a Watchtower or Town nearby to control Province with the Dwelling.
Destroy – permanently removes the Dwelling and grants you resources.
Hostile
Creatures from Dwellings are Hostile to all players. They’ll attack at every opportunity.
Some Hostile teams may be Passive (not moving). These are placed by the Map Editor.
Diplomacy won’t work on Hostile teams.
Diplomacy
Diplomacy lets you recruit or dismiss Neutral (non-Hostile) units. Note: It doesn’t work on teams led by a Hero. Requires at least Level 1 Palace built in your Capital.
Everything you need to know is explained in the UI panel:
Early Access Update
The campaigns are basically done! They’re still undergoing a bit more testing, but I expect that to finish within a month or two.
There are four campaigns, each with five missions, full of deep storylines and memorable characters. I’ve worked hard to make sure every mission feels fresh and unique.
So if you enjoy strong narratives and creative mission design, you’ll likely have a great time finishing the campaigns in Lords of the Void!
Take care! — Mateusz from Boargames
Source
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