Full notes
Full Lords of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
Lords of the Void changes
Welcome Lords! A new patch is here.
Updates:
increased sounds limit to avoid audio chaos, when area ability is used
unit's status effects are grouped (previously there could be only one, single effect on a unit)
first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there
Prologue has been renamed to Tutorial and moved outside of Campaign panel
Bug fixes:
- fix for portal pathfindinggame automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly and now it should be fixed
bug fixed that crashes battle result panel, in case when Sorcerer was a last enemy and he kills himself with his own spell
Sparks spell was using same sound effect as Energy Bolt spell, by mistake
small fixes here and there
Few words about Early Access:
all four factions are ready
Map Editor is also done and ready. In our plan that tool was going to be released a month or two after Early Access, but! I have finished it already so it it will be available since day 1
first mission of first campaign is now in progress. This is the last chapter to do for Lords of the Void! (I was waiting for this moment for a looooong time)
That's all for now. Feel free to comment, thank you for playing Lords of the Void, take care! Mateusz from Boargames.
Source
Changelog.gg summarizes and formats this update. How we read updates.
