Full notes
Full Lord of Undead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Lord of Undead changes
Hi! and thank you for playing the demo!
Build id 21999392
Thank you for bug your reports and feature requests. Update is already available.
Changes:
The animation for running and walking with a sword in hand has been changed (we continue to learn how to animate and improve animations)
Background music has been added to the main menu
3D models for resources on the ground (wood, rocks, etc.)
Camera positioning has been adjusted so the player model no longer obscures the sight, making it easier to shoot and attack
New weapon icons have been added
Quick access keys for consumables have been changed to default keys F1-F4
Now displays tooltips when attempting to craft if you don't have enough resources or have reached your army limit
You can change the camera distance using Ctrl + Mouse Wheel
Removed the roll (yes, the game had a roll with Alt)
Bushes have had reduced health (previously, they could be cut down with special persistence)
Minions can now perform combo attacks against trees and rocks
Balance:
Stamina consumption per hit has been reduced for various weapons, primarily for basic weapons, reduced by half.
Enemy squads attacking the player's base are now divided into waves of gradually increasing difficulty. A small group of peasants will arrive first, followed by an armed militia.
There are more boars and fewer deer in the starting area; as it turns out, only the most persistent players can hunt deer without a bow.
Fixes:
Enemies now visually aim better with a bow
NPCs now walk through buildings less
UI fixes for widescreen monitors (I don't have this - if you find a bug, let me know)
Many localization and UI fixes
Many bug fixes
Happy gaming ːthumbaliftː
Please share your feedback in steam discussion, discord or telegram.
Source
Changelog.gg summarizes and formats this update. How we read updates.
