HomeGamesUpdatesPricingMethodology
Steam News15 June 202620d ago

Update #7

Hello! And thank you for playing the demo! A major update for our Steam Next Fest demo is out now! Dive in and check out the new changes!

In this update1

Full notes

Full Lord of Undead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedHello! And thank you for playing the demo!A major update for our Steam Next Fest demo is out now! Dive in and check out the new changes!
changedHello! And thank you for playing the demo!Improved NPC behavior: enemies/minions now select targets more intelligently in combat
addedHello! And thank you for playing the demo!Added Pylon upgrade system (not available in the demo): upgrading a Pylon increases infection radius, enhances area-based bonuses, and improves durability
changedHello! And thank you for playing the demo!Increased attack speed for many weapon types
changedHello! And thank you for playing the demo!Improved blocking mechanics in combat
addedHello! And thank you for playing the demo!Added UI feedback when abilities are used for better responsiveness

Lord of Undead changes

addedA major update for our Steam Next Fest demo is out now! Dive in and check out the new changes!
changedImproved NPC behavior: enemies/minions now select targets more intelligently in combat
addedAdded Pylon upgrade system (not available in the demo): upgrading a Pylon increases infection radius, enhances area-based bonuses, and improves durability
changedIncreased attack speed for many weapon types
changedImproved blocking mechanics in combat

Hello! And thank you for playing the demo!

A major update for our Steam Next Fest demo is out now! Dive in and check out the new changes!

Changes:

  • Improved NPC behavior: enemies/minions now select targets more intelligently in combat

  • Added Pylon upgrade system (not available in the demo): upgrading a Pylon increases infection radius, enhances area-based bonuses, and improves durability

  • Increased attack speed for many weapon types

  • Improved blocking mechanics in combat

  • Added UI feedback when abilities are used for better responsiveness

  • Reworked minion control system

  • Reworked tutorial

  • Abilities now have multiple upgrade levels

  • Improved UI in the talent window

  • Added and tuned various sound effects

  • Updated fonts

  • Redesigned starting map with a large number of new points of interest

  • New enemy types

  • Added a new equipment type: Jewelry (rings, amulets)

  • Added many new talents to learn (additional abilities and passive skills)

  • Minions and enemies can now communicate with each other!

  • Various bug fixes

  • Text and localization fixes

Development Progress

We are continuing to work on our next biome, the Swamps. At the same time, we've made substantial improvements to the starting area, adding new points of interest, events, enemy patrol routes, and loot.

We welcome your feedback in the discussions Steam, in Discord or Telegram.

Source

Steam News / 15 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.