In this update1
Full notes
Full Lord of Undead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Lord of Undead changes
Hello! And thank you for playing the demo!
We continue to improve the game thanks to your feedback. New update is now available!
Changes:
Updated archer player animations
Updated the visual effect of the explosion of the Cursed Skull
Updated and fixed the tutorial skull
Improved character behavior when attacking with two-handed weapons
Added a ground model for the altar summoning
Minions can no longer equip wands (separate types of mage minions are planned)
Changed the color of the effect for the Reflect ability
Added a glow for the skeleton archer
The ground model of some buildings is hidden when placed on a wooden floor
Plans
We have moved on to preparing the version of the game for release in Early Access.
Currently, the main focus is on expanding content and progression: new minions, next tiers of buildings and skills will be added. In parallel, we are working on expanding the world, adding two new biomes and the ultimate goal of the game - capturing the castle on the hill.
We also continue to improve the animations, visuals and the overall feel of the combat system and progression.
In this regard, demo version updates will be released less frequently for the time being. Thank you for your understanding.
We welcome your feedback in the discussions Steam, in Discord or Telegram.
References for new biomes (guess the game ːsteamhappyː)
Source
Changelog.gg summarizes and formats this update. How we read updates.
