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Full notes
Full Lord of Undead update
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What changed
- Gameplay
- Fixes
- Performance
- Balance
- UI and audio
Lord of Undead changes
Hi! and thank you for playing the demo!
We aware about bad animation.
Our small team does not have animator, we use asset packs as starter point.
We combine animations from multiple assets pack, because the game has different weapons: one held weapon, two weapons in two arms, shield, two hand weapon, bow, magic wand (disable for now, it was not tested well).
We corrected some animation in blender and unity custom tools.
For now our 3d modeler start learning animation in Cascadeur. Wish him luck ːghsmileː
Yesterday we uploaded the first patch.
Build id 21917378
Thank you for bug your reports and feature requests. Update is already available.
Changes:
default mouse sensitivity was decreased by 50%
Improved performance of land corruption spreading
added more input tips to the right panel
add simple idle animation to magic turret
added smoke to the village and some camps to make them more visible
Balance:
Increased building HP by 50%
Decreased HP of many enemies by -30%
Increased HP of all minions by 30-100%
Increased damage of the strongest minions
Fixes:
Time of day is not saved in the save
Unit selection is not saved in the save
Played time is not saved in the save
When you run down a slope, it sometimes doesn't let you jump
The small roof won't place
UI and localization small fixes
Happy gaming ːthumbaliftː
Please share your feedback in steam discussion, discord or telegram.
Source
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