Full notes
Full Lord of Rigel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Lords of Rigel! The most recent update included performance enhancements and bug fixes for reported issues. The update also included a new weapon available from engaging various types of pirate forces, the Coilgun. Coilguns are a "middle of the road" kinetic weapon providing a more "vanilla" option that pairs well with laser cannons for the early to mid game.
What changed
- Performance
- Balance
Lord of Rigel changes
Additionally, two community requests have been added namely breaching pods providing a small chance for technology capture when used and rebalancing of some of the higher end monster weapons when acquired so they start with less tech miniaturization. This mostly reduces the early game effectiveness of Phasers.
The August update and two year anniversary will introduce the requested Codex feature, which provides a way of accessing information from the art book in game as well as additional in-universe information:
Steam post imageIn game codex preview.
For those players facing issues such as with keybindings, please check out the following resources. There are some common settings and performance issues for some systems that can be easily resolved by following the steps under common issues:
Common Issues:
For players with questions on game mechanics, the Lord of Rigel Official Guide is a good reference:
View on Steam If you are experiencing an issue with your game, please let us know. Save files help with narrowing down to reproduce any issues. Strategy games are complex, and what may seem like an obvious issue could be tied to a specific game's history or a particular hardware configuration:
Reporting Issues:
If you enjoy the game please leave a review!
Source
Changelog.gg summarizes and formats this update. How we read updates.
