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Steam News27 June 20262mo ago

Release 1.21 Hotfix #5

Balance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs

Full notes

Full Lord of Rigel update

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What changed

0 fixes0 additions0 changes1 removal
  • Balance
removedBalance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs no longer change tech level in research menu (only researchable techs) QOL- Disabling all filters in weapons designer menu will default to beams when re-opening menu

Lord of Rigel changes

removedBalance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs no longer change tech level in research menu (only researchable techs) QOL- Disabling all filters in weapons designer menu will default to beams when re-opening menu

Balance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs no longer change tech level in research menu (only researchable techs) QOL- Disabling all filters in weapons designer menu will default to beams when re-opening menu

Source

Steam News / 27 June 2026

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