What changed
0 fixes0 additions0 changes1 removal
removedQOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after Fix for instance of fleet defeated appearing when support ships and planetary defenses win a combat Fix for rare case of starbase appearing in balance of power tooltip if not present Fix for case of tactical over prompt showing support ships as destroyed Fix for case where starbase balance of power was not calculated correctly in autoresolve Fixes for cases where balance of power amounts differed at tactical end from status bar during tactical Fix for cases of building count mismatch between autoresolve and tactical Fix for case of warp infrastructure destruction if a planet not defended by a fleet wins autoresolve Fix for cases of warp infrastructure destruction in tactical if enemy was in a draw Fix for warp amplifier refund when scrapping Fix for bomber damage in autoresolve and shield blocked damage Fix for mines without a target exploding at defender tactical victory
Lord of Rigel changes
removedQOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after Fix for instance of fleet defeated appearing when support ships and planetary defenses win a combat Fix for rare case of starbase appearing in balance of power tooltip if not present Fix for case of tactical over prompt showing support ships as destroyed Fix for case where starbase balance of power was not calculated correctly in autoresolve Fixes for cases where balance of power amounts differed at tactical end from status bar during tactical Fix for cases of building count mismatch between autoresolve and tactical Fix for case of warp infrastructure destruction if a planet not defended by a fleet wins autoresolve Fix for cases of warp infrastructure destruction in tactical if enemy was in a draw Fix for warp amplifier refund when scrapping Fix for bomber damage in autoresolve and shield blocked damage Fix for mines without a target exploding at defender tactical victory
QOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after Fix for instance of fleet defeated appearing when support ships and planetary defenses win a combat Fix for rare case of starbase appearing in balance of power tooltip if not present Fix for case of tactical over prompt showing support ships as destroyed Fix for case where starbase balance of power was not calculated correctly in autoresolve Fixes for cases where balance of power amounts differed at tactical end from status bar during tactical Fix for cases of building count mismatch between autoresolve and tactical Fix for case of warp infrastructure destruction if a planet not defended by a fleet wins autoresolve Fix for cases of warp infrastructure destruction in tactical if enemy was in a draw Fix for warp amplifier refund when scrapping Fix for bomber damage in autoresolve and shield blocked damage Fix for mines without a target exploding at defender tactical victory