Lord of Rigel
Steam News 9 January 20264mo ago

Release 1.16- Autopause in Tactical and AI Ship Design Improvements

As requested by the community, release 1.16 includes a new autopause feature that can be adjusted in settings. Whether autopause is on or off by default and the autopause timer can all be set. It can be toggled at any t…

Update log

Full Lord of Rigel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions1 change0 removals
  • Balance
  • Performance
  • Gameplay
addedAs requested by the community, release 1.16 includes a new autopause feature that can be adjusted in settings. Whether autopause is on or off by default and the autopause timer can all be set. It can be toggled at any time in tactical. The balance of power bars also have a tooltip breaking down contributions to the estimates. A balance of power bar has also been added into tactical that updates during combat. Additionally by default Q and E also cycle through selected ships, matching the system and planet view hotkeys.
changedThis update also includes performance and AI updates, AI ship designs will better utilize a number of special systems which should result in more challenging games.
addedAs this update includes new key bindings, please check that the new hotkeys are bound in the options settings if returning to the game as old saves and .inis do not include new bindings.
fixedFor those players facing issues such as with keybindings, please check out the following resources. There are some common settings and performance issues for some systems that can be easily resolved by following the steps under common issues:

As requested by the community, release 1.16 includes a new autopause feature that can be adjusted in settings. Whether autopause is on or off by default and the autopause timer can all be set. It can be toggled at any time in tactical. The balance of power bars also have a tooltip breaking down contributions to the estimates. A balance of power bar has also been added into tactical that updates during combat. Additionally by default Q and E also cycle through selected ships, matching the system and planet view hotkeys.

This update also includes performance and AI updates, AI ship designs will better utilize a number of special systems which should result in more challenging games.

Below is a tactical battle between Humans and Tulocks showing off autopause:

[carousel][/carousel]

As this update includes new key bindings, please check that the new hotkeys are bound in the options settings if returning to the game as old saves and .inis do not include new bindings.

For those players facing issues such as with keybindings, please check out the following resources. There are some common settings and performance issues for some systems that can be easily resolved by following the steps under common issues:

Common Issues:

Common Issues and Solutions

For players with questions on game mechanics, the Lord of Rigel Official Guide is a good reference:

[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3291496385"]

If you are experiencing an issue with your game, please let us know. Save files help with narrowing down to reproduce any issues. Strategy games are complex, and what may seem like an obvious issue could be tied to a specific game's history or a particular hardware configuration:

Reporting Issues:

Issue Reporting Guide

If you enjoy the game please leave a review.

Source

Steam News / 9 January 2026

Open original