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Steam News27 December 20258mo ago

Release 1.15 Hotfix #8

Change Log: QOL- Loading a saved build queue preset will no longer clear the currently constructing item if it is in the new list.

Full notes

Full Lord of Rigel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions6 changes0 removals
  • Store
  • Fixes
addedQOL- Loading a saved build queue preset will no longer clear the currently constructing item if it is in the new list. (before was only purchased items)
changedCritical- Fix for gift/demand UI on non 16:9 and 21:9 aspect ratios
changedCritical- Display tooltip fix for medicine trait and population growth achievements
changedCritical- Fix for rare cases where enemy rebels destroyed by economic collapse and then invaded would not count as defeated
addedCritical- Fix for case where AI would attempt to expand to new player Dyson Spheres or Ringworlds potentially causing a softlock
changedCritical- Fix for AI protomatter device use, which was limited to Orbit 0.

Lord of Rigel changes

addedQOL- Loading a saved build queue preset will no longer clear the currently constructing item if it is in the new list. (before was only purchased items)
changedCritical- Fix for gift/demand UI on non 16:9 and 21:9 aspect ratios
changedCritical- Display tooltip fix for medicine trait and population growth achievements
changedCritical- Fix for rare cases where enemy rebels destroyed by economic collapse and then invaded would not count as defeated
addedCritical- Fix for case where AI would attempt to expand to new player Dyson Spheres or Ringworlds potentially causing a softlock

Change Log:

QOL- Loading a saved build queue preset will no longer clear the currently constructing item if it is in the new list. (before was only purchased items)

QOL- Info Screen marks rebel factions with (Rebels)

Critical- Fix for gift/demand UI on non 16:9 and 21:9 aspect ratios

Critical- Display tooltip fix for medicine trait and population growth achievements

Critical- Fix for rare cases where enemy rebels destroyed by economic collapse and then invaded would not count as defeated

Critical- Fix for case where AI would attempt to expand to new player Dyson Spheres or Ringworlds potentially causing a softlock

Critical- Fix for AI protomatter device use, which was limited to Orbit 0.

Fix for case of camera fadeout when cancelling system view outpost construction

Fix for refit and scrapping a ship under refit escape hotkey

Fix for rare cases where rebellions could result in rebel factions overriding monster factions

Fix for rare cases where spy missions would execute against a defeated faction

Fix for case where a military defeat of a main faction would not cause a rebel faction to take over the legitimate government role

Display fix for morale indicator in Info Screen for rare out of bounds cases

Fix for rare case where lost colony was discovered on an existing colony in a random event

DEMO UI fix for case where planetary shield pulldown was blank instead of having "None"

Source

Steam News / 27 December 2025

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