Update log
Full Lord of Rigel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- UI and audio
- Gameplay
- Events
Change Log:
QOL- Loading a saved build queue preset will no longer clear the currently constructing item if it is in the new list. (before was only purchased items)
QOL- Info Screen marks rebel factions with (Rebels)
Critical- Fix for gift/demand UI on non 16:9 and 21:9 aspect ratios
Critical- Display tooltip fix for medicine trait and population growth achievements
Critical- Fix for rare cases where enemy rebels destroyed by economic collapse and then invaded would not count as defeated
Critical- Fix for case where AI would attempt to expand to new player Dyson Spheres or Ringworlds potentially causing a softlock
Critical- Fix for AI protomatter device use, which was limited to Orbit 0.
Fix for case of camera fadeout when cancelling system view outpost construction
Fix for refit and scrapping a ship under refit escape hotkey
Fix for rare cases where rebellions could result in rebel factions overriding monster factions
Fix for rare cases where spy missions would execute against a defeated faction
Fix for case where a military defeat of a main faction would not cause a rebel faction to take over the legitimate government role
Display fix for morale indicator in Info Screen for rare out of bounds cases
Fix for rare case where lost colony was discovered on an existing colony in a random event
DEMO UI fix for case where planetary shield pulldown was blank instead of having "None"
Source
