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Steam News8 April 20197y ago

Patch v0.22.6 - April 7, 2019

This patch has some minor design changes to farming to reduce some frustrating micromanagement. Additionally, there are some changes with how dwarves engage enemies to make them choose better targets. Also bug fixes.

In this update2

Full notes

Full Lord of Dwarves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes2 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
  • UI and audio
removedImprovementsDwarves will no longer wander slightly out of their post (due to idle movement) while monsters present.
changedImprovementsDwarves now prioritize attacking an adjacent monster much more than a distant monster.
changedImprovementsProduce grown by crops can stack up on or off the plant. Previously once a crop grew, another would not grow until the first was hauled away.
removedImprovementsCrops no longer die in winter. Instead they grow very slowly in winter. Prevents seed loss which otherwise required significant micromanagement to prevent.
fixedBug FixesA number of dwarf shrines (battle, guard, etc) used to apply to all creatures. Now they correctly apply only to dwarves.
fixedBug FixesSoldiers had a slightly higher alert status when dormant monsters were present. Should only be at that status for non-dormant monsters).

Lord of Dwarves changes

removedDwarves will no longer wander slightly out of their post (due to idle movement) while monsters present.
changedDwarves now prioritize attacking an adjacent monster much more than a distant monster.
changedProduce grown by crops can stack up on or off the plant. Previously once a crop grew, another would not grow until the first was hauled away.
removedCrops no longer die in winter. Instead they grow very slowly in winter. Prevents seed loss which otherwise required significant micromanagement to prevent.
fixedA number of dwarf shrines (battle, guard, etc) used to apply to all creatures. Now they correctly apply only to dwarves.

This patch has some minor design changes to farming to reduce some frustrating micromanagement. Additionally, there are some changes with how dwarves engage enemies to make them choose better targets. Also bug fixes. Thanks to everyone who is reporting bugs!

Patch v0.22.6

Improvements

  • Dwarves will no longer wander slightly out of their post (due to idle movement) while monsters present.

  • Dwarves now prioritize attacking an adjacent monster much more than a distant monster.

  • Produce grown by crops can stack up on or off the plant. Previously once a crop grew, another would not grow until the first was hauled away.

  • Crops no longer die in winter. Instead they grow very slowly in winter. Prevents seed loss which otherwise required significant micromanagement to prevent.

  • Sylvan shrine now halves maturity time of crops.

Bug Fixes

  • A number of dwarf shrines (battle, guard, etc) used to apply to all creatures. Now they correctly apply only to dwarves.

  • Soldiers had a slightly higher alert status when dormant monsters were present. Should only be at that status for non-dormant monsters).

  • Fixed a bug where crop field trees would die earlier than intended if they did not get enough sun or water.

  • Fixed a bug when deleting items from scroll areas (e.g. deleting posts from the Military Window). Sometimes the scroll bar would go away and leave gui widgets unreachable.

Source

Steam News / 8 April 2019

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