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Steam News1 April 20197y ago

Patch v0.22.5 - March 31, 2019

The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming. Patch v0.22.

In this update2

Full notes

Full Lord of Dwarves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition0 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Workshop
removedImprovementsIn Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items.
addedImprovementsAdded a option to limit the frame rate for graphic cards that have overheating issues.
fixedBug fixesFixed a number of bugs preventing domesticated animals from eating and drinking.
fixedBug fixesFixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use the ingredients of a previously selected type. Building would fail.
fixedBug fixesCooking & butchering animals now properly skills up the cook skill (instead of the needlesmith skill).
fixedBug fixesCremating creatures animals now properly skills up the smith skill (instead of the needlesmith skill).

Lord of Dwarves changes

removedIn Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items.
addedAdded a option to limit the frame rate for graphic cards that have overheating issues.
fixedFixed a number of bugs preventing domesticated animals from eating and drinking.
fixedFixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use the ingredients of a previously selected type. Building would fail.
fixedCooking & butchering animals now properly skills up the cook skill (instead of the needlesmith skill).

The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming.

Patch v0.22.5

Improvements

  • In Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items.

  • Added a option to limit the frame rate for graphic cards that have overheating issues.

  • Night brightness is slightly higher for all game modes.

Bug fixes

  • Fixed a number of bugs preventing domesticated animals from eating and drinking.

  • Fixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use the ingredients of a previously selected type. Building would fail.

  • Cooking & butchering animals now properly skills up the cook skill (instead of the needlesmith skill).

  • Cremating creatures animals now properly skills up the smith skill (instead of the needlesmith skill).

Source

Steam News / 1 April 2019

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