In this update2
Full notes
Full Lord of Dwarves update
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What changed
- UI and audio
- Gameplay
- Fixes
- Workshop
Lord of Dwarves changes
The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming.
Patch v0.22.5
Improvements
In Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items.
Added a option to limit the frame rate for graphic cards that have overheating issues.
Night brightness is slightly higher for all game modes.
Bug fixes
Fixed a number of bugs preventing domesticated animals from eating and drinking.
Fixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use the ingredients of a previously selected type. Building would fail.
Cooking & butchering animals now properly skills up the cook skill (instead of the needlesmith skill).
Cremating creatures animals now properly skills up the smith skill (instead of the needlesmith skill).
Source
Changelog.gg summarizes and formats this update. How we read updates.
