In this update4
Full notes
Full Loot Tycoon update
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Repeated intro
Hey Adventurers!
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Performance
- Fixes
Loot Tycoon changes
Thank you all for the incredible love and support. I’ve been reading through your feedback carefully. Right now, I'm gathering the most common issues you guys have brought up and rolling out fixes and improvements step by step.
Automation just got a massive upgrade: your character will now automatically explore until your Stash is completely full! I also patched a bug where the character model would randomly twitch during attacks (so you'll no longer look like you're raving on the dance floor mid-combat!).
Sneak Peek: The next update will introduce an "Auto-Vending" feature. You'll be able to sell items automatically even while you're out adventuring, bringing us one step closer to a 100% hands-free idle gameplay loop.
Secret Tip: Just a quiet reminder—you can actually dual-wield any weapon! If your damage feels a little low, try slapping on two weapons. It might just give you the crazy power spike you need.
Update Details
🤖 Automation Upgrade
Added Auto-Advance and Auto-Loop toggles for continuous dungeoneering.
Added an auto-stash function that dumps inventory items into the Stash before advancing or looping.
Added an auto-return function that sends you back to the shop once your Stash is full.
Added a wind chime audio cue when your character automatically returns to the shop.
⚙️ Other Updates
Increased base Stash capacity by 10.
Increased base customer traffic to speed up sales.
Increased base attack damage for certain Bosses.
Added a specific filter for Unique (暗金) gear in the Auto-Pickup settings.
Added an option in Settings to toggle off Screen Shake.
Balanced Rune affix RNG for more even drop rates across different rune types.
Updated the UI to display stacked gear affixes as [c][Amplified xN][/c].
Updated the game speed multiplier to save and auto-apply upon restarting.
Updated triggered skills to pause casting when no monsters are present.
Adjusted max Freeze duration to 1 second, but allowed the duration to be refreshed infinitely.
Reduced the visual brightness of the "Cleave" skill.
Extended the on-screen display duration for notification messages.
Optimized Heaven's Blade performance; swords now despawn shortly after sticking into the ground.
🔧 Bug Fixes
Fixed an issue causing character models to occasionally twitch/jitter during combat.
Fixed a delay issue when unlocking the "Maxed Out" achievement.
If you have any cool ideas, run into bugs, or just want to nerd out about a specific game design choice, hit me up in the community anytime.
I'm always listening to your voices, and your feedback will continue to drive our future updates!
—— Parallel Portal
Source
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