Full notes
Full Loot Goblin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Compatibility
- Fixes
Hi everyone!
Here's a recap of everything that's added, tuned, and polished in preparation for the upcoming Steam Next Fest:
New Features
New Dialogue System — Story moments now use the improved dialogue system
Trinket Reveal Polish — Trinket crafting and rarity reveals now have improved presentation and audio
Barrel Hiding Audio — Barrels now play entry sounds when the goblin hides inside
Legendary Realm Improvements — Improved audio and performance
Balance Changes
Ghost Trinkets — Improved invisibility rolls for ghost trinkets
Rare Trinkets — Increased roll weights for rare and higher trinket modifiers
Dust Drops — Reworked dust drop scaling with clearer per-map bonuses
Bug Fixes
Improved controller support across tutorials, modals, crafting results, and upgrade menus
Fixed Steam overlay activation with Shift+Tab
Reduced dungeon frame hitches
Fixed shop trinket tooltip overlap issues
Fixed savings indicator showing during workshop transitions
Fixed various tutorial focus, dialogue, and input issues
Fixed rarity names and several hardcoded strings across supported languages
Fixed loot reward sound effects and other missing audio feedback
Polished upgrade tooltip colors, dust drops, phase transitions, and visual feedback
Source
Changelog.gg summarizes and formats this update. How we read updates.
