Full notes
Full Loot Goblin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Maps
- Fixes
Hi everyone! Here's a recap of what has been added since the 0.17.0 update:
New Features
Barrel Hiding — Sneak into barrels to avoid hero detection
Stealth Streak — Consecutive undetected runs build a gold multiplier
Barrel Wobble — Barrels play a decaying wobble animation when the goblin hides inside
Gold & Dust Piles — Shop gold and dust piles pop in with animation, particles, and coin sounds
Goblin Facing — The goblin now turns to face the input direction even when movement is blocked
Tutorial System — Guided onboarding with RPG-style dialogue from the Goblin King, 3D portrait, and full keyboard/controller support
Shield Throw now available in the demo build
Balance Changes
Increased map costs slightly to accomodate for the power the trinket upgrades give
Nerfed "of the Vault" trinket modifier by ~25%
Reduced metalness on gold piles, coin burst, drain, and treasures for a cleaner low-poly look
Stealth detection reworked to use line-of-sight raycasting (the heroes were already using this but the stealth streak simply looked at whether the player was in the cone)
Turn grace period now scales with movement speed
Bug Fixes
Fixed various shield throw and auto-aim issues
Fixed tutorial overlapping modals and stealing focus on small screens
Tuned color grading and reduced metalness for cleaner visuals
Various localization and tutorial input fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
