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Steam News19 March 20263mo ago

Patch notes 0.17.0->

Hi everyone! Here's a recap of what has been added since the 0.17.0 update: New Features Barrel Hiding — Sneak into barrels to avoid hero detection Stealth Streak — Consecutive undetected runs build a gold multiplier Ba

Full notes

Full Loot Goblin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions10 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Balance
  • Maps
  • Fixes
addedHi everyone! Here's a recap of what has been added since the 0.17.0 update:
addedNew Features
changedGold & Dust Piles — Shop gold and dust piles pop in with animation, particles, and coin sounds
changedGoblin Facing — The goblin now turns to face the input direction even when movement is blocked
changedTutorial System — Guided onboarding with RPG-style dialogue from the Goblin King, 3D portrait, and full keyboard/controller support
addedShield Throw now available in the demo build

Hi everyone! Here's a recap of what has been added since the 0.17.0 update:

New Features

Barrel Hiding — Sneak into barrels to avoid hero detection

Stealth Streak — Consecutive undetected runs build a gold multiplier

Barrel Wobble — Barrels play a decaying wobble animation when the goblin hides inside

Gold & Dust Piles — Shop gold and dust piles pop in with animation, particles, and coin sounds

Goblin Facing — The goblin now turns to face the input direction even when movement is blocked

Tutorial System — Guided onboarding with RPG-style dialogue from the Goblin King, 3D portrait, and full keyboard/controller support

Shield Throw now available in the demo build

Balance Changes

Increased map costs slightly to accomodate for the power the trinket upgrades give

Nerfed "of the Vault" trinket modifier by ~25%

Reduced metalness on gold piles, coin burst, drain, and treasures for a cleaner low-poly look

Stealth detection reworked to use line-of-sight raycasting (the heroes were already using this but the stealth streak simply looked at whether the player was in the cone)

Turn grace period now scales with movement speed

Bug Fixes

Fixed various shield throw and auto-aim issues

Fixed tutorial overlapping modals and stealing focus on small screens

Tuned color grading and reduced metalness for cleaner visuals

Various localization and tutorial input fixes

Source

Steam News / 19 March 2026

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