Full notes
Full Loot Goblin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Store
- UI and audio
- Balance
- Maps
Loot Goblin changes
Hi everyone!
Here's a recap of things that have been added or improved recently! New Features
Visual overhaul of both the shop and trinket workshop rooms
Shield Throw — New active ability that launches your shield at enemies, availabel via retirement
"Of Frenzy" synergy — Shield Throw hits now trigger the Of Frenzy speed boost
Workshop Goblin — The trinket workshop now has an animated goblin craftsman with hammer strikes, sparks, and sound effects
Night sky — Moon, stars, and drifting clouds added to the shop background
Slime delivery stats — Statistics now track treasures delivered by rarity
Feedback & social links — Demo feedback button, YouTube and website links added
Responsive modals — Statistics and Credits scale better on different screen sizes
Balance Changes
Rebalanced trinket crafting costs and map growth multipliers
Buffed "of Echoes" trinket modifier by ~25%
Bug Fixes
Fixed various frame rate issues when transitioning between the shop and the trinket workshop
Fixed shield cooldown ring showing before the upgrade is purchased
Fixed trinket comparison not accounting for the currently equipped trinket
Fixed tooltips getting stuck when hovering shop items
Improved shadow quality for sharper, softer lighting
Various localization fixes for non-English languages
Source
Changelog.gg summarizes and formats this update. How we read updates.
