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Steam News22 October 20258mo ago

Balance & QoL changes - patch 1.0.1A

Hello conquerors, Thank you for all the feedback you’ve been sharing about Lone Soul! Since launch we’ve released hotfixes for critical issues, and after testing it we’re ready with the first patch.

Full notes

Full Lone Soul update

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What changed

7 fixes0 additions21 changes0 removals
  • Balance
  • Gameplay
  • Security
  • Performance
  • UI and audio
changedOur main focus is improving the overall balance, especially enemy damage output, dash cooldown timing, and how difficulty ramps between floors. All to keep you engaged no matter if it's your first run or you already put a lot of diffuculty modifiers to finish up the campaign. Let's take a look at the whole list:
fixedGameplayFixed a rare issue where enemies could become invisible
fixedGameplayFixed enemy spawn limit not working in the first chamber
fixedGameplayFixed a missing barrier in one dungeon chamber
fixedGameplayFixed shield orbs spawning outside the player area
fixedGameplayFixed a gold exploit
dash cooldown2.21.5sdash cooldown decreased, buff

Lone Soul changes

changedOur main focus is improving the overall balance, especially enemy damage output, dash cooldown timing, and how difficulty ramps between floors. All to keep you engaged no matter if it's your first run or you already put a lot of diffuculty modifiers to finish up the campaign. Let's take a look at the whole list:
fixedFixed a rare issue where enemies could become invisible
fixedFixed enemy spawn limit not working in the first chamber
fixedFixed a missing barrier in one dungeon chamber
fixedFixed shield orbs spawning outside the player area

Hello conquerors,

Thank you for all the feedback you’ve been sharing about Lone Soul! Since launch we’ve released hotfixes for critical issues, and after testing it we’re ready with the first patch.

Our main focus is improving the overall balance, especially enemy damage output, dash cooldown timing, and how difficulty ramps between floors. All to keep you engaged no matter if it's your first run or you already put a lot of diffuculty modifiers to finish up the campaign. Let's take a look at the whole list:

Gameplay

  • Fixed a rare issue where enemies could become invisible

  • Fixed enemy spawn limit not working in the first chamber

  • Fixed a missing barrier in one dungeon chamber

  • Fixed shield orbs spawning outside the player area

  • Fixed a gold exploit

  • Improved performance on Floor 3

Balance changes

  • Decreased dash cooldown from 2.2 to 1.5 s

  • Increased enemy health and damage and the curve of their empowerment

  • Increased health of patrons’ companions

  • Increased bosses health

  • Adjusted various in-game resources drops

  • Increased thunder damage of the Lightning ultimate ability

  • Increased collider size in the Control Zone challenge type

Sound and audio

  • Fixed various missing sound effects

  • Fixed various missing voice over lines

Follow us if you want to catch future patch announcements!

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Here is the list of the currently known issues:

  • Floor entrances in Dungeon and Reef loads the Forest biome

  • Missing voice over lines for Minos at the end of the tutorial

  • Missing R3 button icon on the PS5 controller

  • Pausing the menu with a gamepad at the base can get you stuck; use mouse or keyboard to exit

  • When acquiring the challenge “Reduced runes at the Monument of the Patron” on gamepad, there are issues with selling runes

We’re already testing the next patch and aim to roll it out in a couple of days.

Want to help shape the fixes and improvements? Join us on Discord and drop your feedback!

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Source

Steam News / 22 October 2025

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