In this update3
Full notes
Full Lone Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Balance
- Performance
Lone Soul changes
Hello Conquerors,
Today we have exciting news for you. Lone Soul is almost ready to ship and will launch on Steam on Monday, October 20th!
As a reminder, we're aiming for a full release on day one, no Early Access. You'll be able to explore three different biomes (so far we've only shown the first one, with more surprises coming soon), a Gate of Challenges with additional gameplay modifiers, and a full-fledged story featuring in-game cutscenes, full English voice-over, and a true ending.
To celebrate the release date, we also have a new demo update to keep you engaged and hooked until the full version arrives. Let us know what you think!
[dynamiclink href="https://store.steampowered.com/app/3445960'/Lone_Soul_Demo"]
Here’s a quick summary of what’s new:
Autolock on enemies One of the recurring feedback points was that some attacks lacked precision, and certain players didn’t feel fully in control of their combos. We’ve addressed this by adding an auto lock-on system for enemies, which you can still adjust as needed. Combos should feel sharper than ever now.
Crystals reworked Through rune tree unlocks, you can gain the ability to spawn and attach crystals to enemies. When destroyed, these trigger powerful effects. We've reworked the system to better balance it with other upgrade paths, improved visibility and added the ability for crystals to move between enemies. Try it out and let us know what you think.
And of course – tons of bug fixes, QoL changes and improvements!
And remember: all of this comes on top of the massive 0.9 and 0.9.5 demo updates. If you haven’t played the demo in a while, there’s a good chance you won’t recognize the game anymore.
[dynamiclink href="https://store.steampowered.com/news/app/3237360/view/786562920952628274?l=english"][dynamiclink href="https://store.steampowered.com/news/app/3237360/view/515216422280888942?l=english"]
If you want to catch up on everything, check out the changelog below:
0.9.6 Demo - changelog
Gameplay
Added auto-lock on enemies
Reworked crystals
Enemies starting point is more centered now
Balance improvements, including more elemental damage and more enemies HP
Added missining gamepad bindings on various UI elements
Visuals
Added white outline on auto-locked enemies
Enemies now move around in the chamber before player's landing
Added new landing visual effect to fit the design changes
Added new boss room gates
Added statuses VFX on enemies
Added camera shakes on ultimates
Fixed skill previews for pet abilities
...and tons of bug fixes, optimizations, and QoL changes compared to the previous demo.
You can also expect some hotfixes in the coming days that will iron out any remaining issues. We've also compiled a list of known issues we plan to address soon:
Known issues
The current demo version is only available in English (this will be fixed with a hotfix/patch later)
Rune tree navigation on gamepad might be not precise
Low graphics settings reduce base brightness more than intended
If you've seen the banner on top our Steam page, you know we are part of an amazing No Time Too Loot Festival featuring amazing selection of action roguelites and hack'n'slashes. Make sure to not miss the sale organized by Human Qube Games and Sidekick Publishing:
https://store.steampowered.com/developer/humanqube/sale/notimetolootfestival2025
We’d love to hear your thoughts on the new demo. Join us on Discord and leave your feedback. And if you haven’t already, make sure to wishlist Lone Soul on Steam.
Steam post image
Express yourself in battle! Laughing Fox Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
