In this update4
Full notes
Full Lone Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
Lone Soul changes
Hello Conquerors,
We've just released the biggest update yet to our demo, reworking the overall balance and skill colliders! This is the third update during the last few days, and you can expect more down the line, including the gamepad support and more fixes.
So grab the fresh new demo, and don't forget to share your feedback and add Lone Soul to your wishlist!
https://store.steampowered.com/app/3445960/Lone_Soul_Demo/
Demo v.0.3.2 changelog
Design changes:
Reworked skill collider shapes to improve the combat feeling
Added shake camera effect on hit
Visual changes:
Included skill pentagon
Improved shaders for chaos and elemental enemies
Added icons for unique abilities with combo meter
Added embodiment of tower
Added enemy hit numbers being red or white depending on the correct damage dealt
Added new types of destructibles
Audio
Improved music mix
Fixed missing audio VO
Bug fixes and rebalance:
Improved the game balance
Improved music & VO mix
Fixed issue with the connection points being 0 and not triggering return to base
Fixed bug with the connection points vare
Fixed bug with wrongly counted playtime on the current save
Fixed bug with HP recovery timer
Fixed bug with various skill descriptions
This is just the beginning—we’re planning to participate in the upcoming Steam Next Fest, and you can still expect more updates. Consider following us and joining our Discord to stay up to date!
Express yourself in battle! Laughing Fox Games
Source
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