HomeGamesUpdatesPricingMethodology
Steam News17 June 20233y ago

Alpha Update 0.9.5 Controller Support, Bug Fixes, and Improvements!

A quick overview of fixed bugs, improvements, and new things added in this update. New In Little Hats: Controllers now have feedback when falling, or going really fast with speed plants, and other events.

Full notes

Full Little Hats update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes11 additions19 changes10 removals
  • Fixes
  • Gameplay
  • Events
  • Compatibility
  • Store
  • UI and audio
fixedA quick overview of fixed bugs, improvements, and new things added in this update.
addedNew In Little Hats:
addedControllers now have feedback when falling, or going really fast with speed plants, and other events.
addedMore special effects have been added to make things more fun, -Picking berries now causes some leaves to break off the bush. -Making rope from the rope plant now also shows some effect of the plant breaking apart, and mud and ground coming up from the ground as if it's being uprooted. -Carrots now also have new effects, making it look like carrot is actually being taken up out of the ground with the earth coming up. -Pumpkins now also have effects. -Mushrooms, rocks, logs, and metal now also have new effects when picking them up.
addedThe corner on the mountain in the beginning, the road to Ravenwoud, now has a lookout and some trees have been removed making the castle in the distance clearly visible and showing the big open world.
addedA small new montage/open world reveal has been added inspired by Skyrim's opening when leaving the cave, when first standing on the new lookout an owl will fly over and some music will play.

A quick overview of fixed bugs, improvements, and new things added in this update.

New In Little Hats:

  • Controllers now have feedback when falling, or going really fast with speed plants, and other events.

  • More special effects have been added to make things more fun, -Picking berries now causes some leaves to break off the bush. -Making rope from the rope plant now also shows some effect of the plant breaking apart, and mud and ground coming up from the ground as if it's being uprooted. -Carrots now also have new effects, making it look like carrot is actually being taken up out of the ground with the earth coming up. -Pumpkins now also have effects. -Mushrooms, rocks, logs, and metal now also have new effects when picking them up.

  • The corner on the mountain in the beginning, the road to Ravenwoud, now has a lookout and some trees have been removed making the castle in the distance clearly visible and showing the big open world.

  • A small new montage/open world reveal has been added inspired by Skyrim's opening when leaving the cave, when first standing on the new lookout an owl will fly over and some music will play.

  • You can now craft a fairy house which will give you access to a teleport fairy from anywhere you place the house, and you will also be able to be teleported back to your base from any other teleport fairy, which will make it so you won't have to walk all the way back to your base.

Fixed Bugs and Improvements:

  • Controller support has been improved. The layout should now be better and work better for all gamepads.

  • Controllers should now work properly again in all in-game menus such as work benches, shops, and dialogue.

  • Settings menu now works fully using the controller whereas previously it would skip some options.

  • Having an object in front while in ghost looks (Ready to be placed) still allowed for interaction with other items, food, and objects, which would cause the object such as the workbench to be spawned as a ghost object, with no interaction until reloading save. And upon hitting inventory a white square would appear. This has finally all been fixed.

  • The guide menu now also works with a controller, making the full game work completely with controllers! :D

  • default gnome clothes have been made slightly brighter to stand out from the environment some more.

  • fairies and some of the new humans now show interact-message when looking at them.

  • Player spine rotation when walking looks normal again when using a controller.

  • Fox, the boat, and Deer now work better using a controller.

  • Both fox and deer controls and movement effects have been further improved.

  • Fox and deer looks have been improved.

  • The fox now aligns with the ground or slope angle making movement seem more natural.

  • The fox now has more feedback when walking or riding, it also now has land animations when falling or jumping making movement more realistic.

  • Human boat going around the river has been made slightly more detailed, now having rope, and something to block the transparent part of the mast through which the player could look which was a glitch.

  • Berry no longer spams back and forth from closeby the player to far away from player when trying to place it somewhere.

  • Humans will now be able to enter houses with green or blue doors again, where previously they got stuck in front of the door.

  • Gnome rescue animation from bird cage has been improved.

  • You can now change the M key in settings to not make it open the map, or make the open map key bind something else.

  • Resetting controls to default no longer wrongly assigns controller inputs.

  • Zooming in and out using a controller is now more precise and allows for a few different zoomed-out distances.

  • Carrots should no longer fall through the ground.

  • An option has been added to disable controller force feedback and vibration.

  • player character skin texture has been improved.

  • Grass, plants, leaves, and underwater plants have all been decreased to increase performance while maintaining good looks.

  • Humans should no longer get stuck inside the walls of their houses.

  • Humans should not get stuck or walk against low-hanging lanterns, shutters, or rain pipes anymore when holding the player.

  • No longer able to look underneath the storage house in Hoogenbos, the ground has been raised slightly.

  • Rope plants and other items such as rocks, logs, and mushrooms no longer spawn on a path or stony ground, only on grass, leaves, and mossy ground.

  • The game guide has been updated.

  • Animations of holding items such as frogs would go away when entering into the rapid river, they now stay and the player no longer has swim animation, making it look a little bit more realistic.

  • Being picked up by humans now looks much better, the player runs to the right position and right rotation and the camera doesn't glitch back to first person as much.

  • When picked up by an owl or other creature rain effects would be hidden, but the ground would still be wet and the rain sound kept playing, now all stops.

  • Some moons in the Craterlands now rotate a little.

  • Ravenwoud front castle tower now more accessible.

  • Player should no longer glitch into the ground when trying to talk to Folkmod.

  • V logo has been removed from human Dutch flag, also the flag texture has been optimized.

  • Redshirt no longer goes hidden when holding a lantern and looking up.

  • Holding Rock, Metal Ore, and Log animations have been improved and made more accurate, now looks more like the player is actually holding item rather than it floating in hands.

  • Holding Axe, pickaxe, demolish tool, primitive axe, and primitive pick axe, now all have hold animations for the hands of the character.

  • Quickly taking food out of inventory and then putting it back within .2 sec, caused the food hold animation to be still played, while food was already back in inventory. This has been fixed. It also caused some internal errors which could have caused some lag spikes.

  • Craftable campfire now also has a light, before it only had fire effects.

  • Level required to craft Demolishtool, window frames, stairs, and doors, have been lowered.

  • Running with a weapon in third person no longer makes the player look at the floor and run with a bend back, now runs with normal animations.

  • Axe swing animation has been improved, legs don't glide across the ground anymore.

  • Snake has been made slightly more dangerous and the model looks better.

  • Fall damage amount has been increased.

  • You can now press E on a human boat or wagon to enter.

  • Some tips on loading the screen went out of the screen, these have been adjusted.

  • Trying to place something in no build zone rarely would spawn the object instantly in the air. When it spawns now it will instantly demolish so you get the resources back. It should still happen rarely, the cause has still to be found.

  • The bug where if you pressed build on object or item in the crafting menu, and had sufficient logs but not rocks, it would still remove the logs, has been fixed. It now only removes the recourses from inventory when the object/item is crafted.

  • When dying light would be loaded too bright in Craterlands, now the light remains right.

Source

Steam News / 17 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.