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Steam News20 May 20233y ago

Alpha Update 0.9 Achievements, More Humans, Better Looking Game, And More!

A quick overview of fixed bugs, improvements, and new things added in this update. New In Little Hats: Little Hats now has 25 Steam achievements which you can unlock!

Full notes

Full Little Hats update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes17 additions15 changes11 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Performance
fixedA quick overview of fixed bugs, improvements, and new things added in this update.
addedNew In Little Hats:
addedLittle Hats now has 25 Steam achievements which you can unlock!
addedThe game now has a horse-drawn carriage going around the map, that you can use to safely travel. It also adds much to the atmosphere of the game and makes the world feel more connected and alive.
addedA moving human boat has been added which goes up and down the river.
addedMore clues have been added to the Steyndike mazes, there are now sounds that you can follow to reach the exit, or... a troll camp if you follow the wrong one. There are now also some more landmarks such as small camps and others inside the maze of travelers who never found the exit... This should make finding the exit a bit easier.

Little Hats changes

fixedA quick overview of fixed bugs, improvements, and new things added in this update.
addedNew In Little Hats:
addedLittle Hats now has 25 Steam achievements which you can unlock!
addedThe game now has a horse-drawn carriage going around the map, that you can use to safely travel. It also adds much to the atmosphere of the game and makes the world feel more connected and alive.
addedA moving human boat has been added which goes up and down the river.

A quick overview of fixed bugs, improvements, and new things added in this update.

New In Little Hats:

  • Little Hats now has 25 Steam achievements which you can unlock!

  • Rocks and metal ore now crumble after destruction instead of just disappearing.

  • The game now has a horse-drawn carriage going around the map, that you can use to safely travel. It also adds much to the atmosphere of the game and makes the world feel more connected and alive.

  • A moving human boat has been added which goes up and down the river.

  • More clues have been added to the Steyndike mazes, there are now sounds that you can follow to reach the exit, or... a troll camp if you follow the wrong one. There are now also some more landmarks such as small camps and others inside the maze of travelers who never found the exit... This should make finding the exit a bit easier.

  • The Steyndike maze has been improved look-wise, and now has overgrown rocks and much more plants and more foliage.

  • The game now has new tree models which will look much better from a distance, and are cheaper which means they can now fully cast shadows making the forest feel much more realistic because now the leaves of the trees make everything darker underneath.

  • There is now a reference to the most famous gnome meme, you can now officially be gnomed, he's not a goblin.

  • 5 new human characters have been added to further fill up the world/make it feel more alive.

  • Some chimneys now have smoke coming out of them.

  • The player character now has jump-land animations.

  • More useful human dialogue has been added to the game with the new characters, making finding out what to do easier and expanding on the lore.

  • A new but familiar character has been added to the intro of the game, with dialogue and tips.

Fixed Bugs and Improvements:

  1. Grass and the look of large open fields have been improved.

  2. Gnomes no longer spawn double, there was an error with saving the gnomes location, then upon reload it spawned two of them, then sometimes 4, going up infinitely. Now they no longer save, and respawn each time at their original location.

  3. Gnomes sometimes not spawning at all has also been fixed, also had to do with the save system.

  4. The bug where you couldn't interact with anything and the game kept saying drop or place held item has been fixed. It was caused by putting food in inventory, each time the player did this the game kept thinking food was being held in hands.

  5. When moving or destroying storage container or item display, item will now spawn instead of disappear. Clothing storage won't destroy when containing clothing until clothing system has been updated and clothing can be stored as items, then they'll also spawn when destroyed or moved.

  6. Game colors have been enhanced and should look less washed out most of the time now

  7. Picking up item while holding weapon caused weapon not to be destroyed in hand, but also not be usable, this has been fixed.

  8. Jumping into intro movie or respawn movie while looking back at castle or in other direction than big moon from first person caused the player to be wrongly rotated, this has been fixed now, player should now always have proper rotation.

  9. items should no longer fall through terrain anymore.

  10. overall game looks have significantly been improved.

  11. Fox controls have greatly been improved, and Fox gets stuck less often now.

  12. Fox now casts a shadow.

  13. Folkmod sometimes spawned as a woman npc instead of himself, this probably also happened with other story relevant NPC's, they have now all been replaced with a better working system, which in the future will allow me to update all dialogue and even character looks based on the current part of the players story/quest.

  14. crouching has been improved slightly.

  15. When using speed plant while holding animal, food or other item with custom hold animation, the hat will not fly off so that the custom anim remains.

  16. Giant gnome in shop wagon near Huyne Holes has been shrunk back to proper size.

  17. Owl should no longer cause the player to be dropped through the ground when releasing player, or standing on ground while holding player.

  18. The owl now also shows the space to struggle message when picked up.

  19. Northward Valley has had some improvements done.

  20. floating sleeping gnome in tent camp near Hoogenbos has been fixed, and not being able to pick up apple has also been fixed.

  21. unable to pick up cookie top floor Ravenwoud castle has been fixed.

  22. intro area inside the old hunter house has been made more clear.

  23. player is no longer able to rotate head when waking up in forest, and it's also morning now when first waking up in forest.

  24. In-game LH logos have been updated.

  25. transition of almost all foilage has been made way way way better, you no longer see them pop in and out of existence at a distance, they instead gradually fade away, making it really hard to notice.

  26. looking down while jumping or going into sneak showed part of face when in first person mode, this has been fixed.

  27. The crater lands have been made a little less dark and the lens blurs are also less intense making looking around for say... easter eggs, a lot easier ;)

  28. feet no longer go through the floor when jumping

  29. strange leg movement upon landing has been fixed

  30. bug where the player floats in the air but still walks, caused by rapidly pressing crouch when stuck or blocked, has now been fixed.

  31. More textures have been reduced in quality to increase performance, quality loss is not clearly visible though.

  32. All npc spawn and despawn radii have been optimized, most should now despawn quicker to further increase fps.

  33. Deer have been optimized.

  34. Rocks with moss no longer completely pop into a covered moss model when moving away from them.

  35. you can now change the speed of the dialogue text.

  36. Another option has been added to settings to disable the dialogue sound effect.

  37. When trying to ride a deer that is resting it will now tell you it's resting and cannot be ridden until ready.

  38. Owl no longer despawns leaving the player stuck in mid-air when flying too close to human towns or gnome towns.

  39. An option to disable auto first-person mode when trying to interact from third person has been added.

  40. Food sometimes disappeared when held in hands after being dropped, this has been fixed, food now only despawns when not held by player.

  41. Human code has been optimized, causing some errors during the night before which in turn caused some lag.

  42. use spirit bottle message now only shows first 3 level ups instead of first 5.

  43. Item or food will despawn message no longer shows when putting item or food in inventory or eating food, only when dropped as it should.

  44. You can no longer see water and stars through dark door texture.

  45. Some walls did not cast shadows inside castle dungeons.

  46. Ground being open from the side at Reins tools shop, allowing the player to look through ground mesh has been fixed.

  47. Green low gnome closet doors no longer block the player, when doors were open it would sometimes block an entrance or exit making it look like the player was stuck.

  48. Hit boxes of gnome chairs were inaccurate and kept player in certain cases from interacting with thing behind it, such as apples on table in Ravenwood castle, now fixed.

  49. Tree hitboxes have also been made more accurate, allowing player to walk past them more smoothly also when riding animals.

  50. When talking to quest-relevant NPC, the player no longer keeps getting level-ups, but only one, as intended.

  51. Hole in the ground in begin area has been fixed.

  52. Begin area of the map has fewer resources now and less food to push player further out and keep them from lingering in the beginning.

  53. Third floor in/bar (Big building) Klein Kampen not properly loading has been fixed.

  54. Some sounds have been made less loud.

  55. You can now also open the map using the M key.

Source

Steam News / 20 May 2023

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