In this update1
Full notes
Full Little Hats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
Little Hats changes
First of all, have you already seen the brand-new trailer!?
Secondly, here is the new plan for 2024!
During this year I will try my best to do an update each month starting in March. Here is a quick overview of what I roughly hope to add in each month: EDIT: Due to a variety of reasons I regret to inform everyone that I will have to postpone the updates planned from March to July. The game is not really being played at the moment and sales have gone down to less than seven copies a month. I am instead first working on a new smaller project with a similar aesthetic, with which I hope to earn enough to continue full-time indie game development. I am also hoping that this new project will help shine a light on Little Hats and revitalize the game and its community, bringing in lots of new players. I will share more about this new game in June and plan to have finished it in July. Please understand that I have no other choice due to current circumstances, otherwise, I might not be able to continue working as a game dev. If you have any questions please be sure to ask me, Thank you all for your understanding, I am sincerely hoping to do this game on which I have spent more than four years, all the justice it deserves, and to deliver on the promises made to the players. Tim
- March AugustTranslating the game into multiple language options, and a farming mechanic. Getting to the lowlands will also be made easier and faster while keeping the story intact. Fish will spawn more often near player when in the water, especially in the lowlands, incentivizing the clog boat and the newly added goose. An option to speed up the day-night cycle.
- April AugustImproving the forest part of the map (Steynwoud), so that every 60 to 120 seconds something new and interesting is discovered. Some parts will be remade to make it less realistic and more optimized for fun, exciting, and meaningful gameplay. Empty areas will be filled up more, further incentivizing exploration.
- May AugustCaves will be improved, they will have improved traps, new puzzles, glowing mushrooms, troll houses and villages, more loot, gold, interesting features, and more! Crafting and building will be easier and more fun/rewarding.
- June SeptemberDuring this month I will test the game and based on feedback from players I will find ways to improve the game. I will do this with the following questions in mind: How can the game loop be better, and how can the game be more meaningful, enjoyable, and fun? So during this month, I might add a whole new mechanic, adjust a lot of things in the game, or both! Be sure to send me your feedback!
JulySeptember: Wandering gnomes, spawning all over the map, sometimes playing music, other times having fun dialogue helpful to the player, and sometimes selling things. Gnomes that make music will be placed in more towns and villages. NPCs will react more to the player's state, for example when the player steals from them they will likely be angry, or if the player is hungry they will offer food.- SeptemberNotes with useful information and lore about the world will be added and spread throughout the world.
(Each month will include much bug fixing, and optimization for both performance and for fun and interesting gameplay, based on player feedback) Thanks for playing Little Hats! As always let me know if you have a great idea you'd like to see added, and I am always happy to hear feedback! Happy gaming! Also, have you seen the Little Hats devlogs? Please be sure to check them out!
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