Full notes
Full Little Hats update
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What changed
- Fixes
- Gameplay
- Performance
- Maps
- UI and audio
- Compatibility
Little Hats changes
A quick overview of fixed bugs, improvements, and new things added in this update.
New In Little Hats:
Chickens have been added to the game and can be found often in human towns.
Chicken eggs are added to the game as a food.
Sometimes chickens will lay eggs, and you can steal them, but the chickens will attack.
More caves have been added and some have been connected, you can now also find the golden tuning fork inside the cave with which you can open one of the Steyndike mazes and go to the lowlands! However, in so doing, you might awake a new kind of troll!
A new kind of troll has been added, the dark troll! the dark trolls were imprisoned in the caves long, don't wake them up!
There are now 2 more gnome houses in the game.
The big castle is now finally available to explore! within it, there is even another small human village!
You can now find the Golden Horn with which you can open the Southern Steyndike gate.
There are now haybale models for human farm fields which will be added in the first lowlands update.
The player now finally has a jump-start animation.
Gnome camps now have NPCs who sell things.
There are now spike obstacles, that go up and down rapidly, mainly will be used in caves.
There are now troll elevators, made by kind trolls who live deep down in the caves, their traps are meant to keep out the big bad trolls, but can also be dangerous for players!
You can now find green and blue human doors which can be opened when you have drunk the right potion, the magical green door potion and the magical blue door potion to be precise, you will also need one of these potions in order to find the key to the southern Steyndike maze, and thus the lowlands.
More NPCs with dialogue options have been added, making the story clear and helping the player explore and discover.
Last but not least! you can now open the gates to the lowlands when you have found the right key and completed the maze!
Fixed Bugs and Improvements:
Box (thing lines) floating behind the player, seen in the intro and when sitting, and also when speed boosting has been removed.
The game has seen many optimizations in textures.
Music now fades when the wolf sees the player.
The player not sitting in the chair correctly is now fixed.
The map should no longer be blurry upon opening it.
Some smaller rocks now also disappear when the camera gets too close to them, like the leaves.
Caves and other things of interest are now easier to find, just follow the sounds :D
Some parts of the mountain area have been made more detailed.
Some parts of the forest have been made more detailed.
A lot of models have had further optimization.
Dialogue has been improved, it now has a sound, Capital letters, and the pacing of the words is better for reading.
You now get rewarded with spirit points after you've completed a dialogue with an NPC.
A part of the map has fewer or no floating rocks and grass, more of the map will have these errors removed in the future.
Some experimental 3d textures have been added to some trees to see if this looks better.
The camera now zooms back to the first-person mode when pressing E or Q, third-person mode was only added so the player can see themselves in high-density foilage areas or simply to look at the player character, the game is meant to be a first-person experience. There were multiple cases where people said E didn't work, but they were in third-person mode, now this should be more clear to players.
Recourses such as logs rocks and metal now occasionally light up with a small pulse to indicate that that rock or tree can be harvested.
Level up particle effect has been changed.
One of the waterfalls had a strange blocking volume attached, and no underwater effects, now it does.
Humans have slightly been enhanced, and the weird-looking necks have been fixed.
all gnomes and human NPCs now blink their eyes making them less creepy.
Humans can now walk up the stairs if they feel like doing so.
Night trolls now die after they get hit by sunlight for a while.
Pressing inventory while holding local key bug has been fixed, no white square will appear in inventory now.
Grabbing food while already holding an item has been fixed, no longer will a white square appear or a duplicated item in the inventory through this bug.
You can no longer sit down holding an item, as to prevent that item from getting stuck once standing up or spawning in the wrong place.
You can no longer drop or pick from inventory items and objects, while being held, driving the boat, sitting in a chair, etc. Removing the bug where the player suddenly gets different animation while in process of being held or sitting.
Clicking the left mouse button on the Speed plant kept opening and closing the plant without telling the player what to do, now it simply closes and gives instructions.
The game is currently in Alpha 0.5, at 1.0 the game will go into beta, luckily the hardest part of the development is now behind us which means going from 0.5 to 1.0 won't take another whole year but probably a few months. :D
Source
Changelog.gg summarizes and formats this update. How we read updates.
