Full notes
Full Little Hats update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
Little Hats changes
A quick overview of fixed bugs, improvements, and new things added in this update.
New In Little Hats:
You can now travel around the world faster than ever before! Every now and again a speed-boosting plant will appear as you are sprinting, when you sprint over these plants and click the left mouse button you will get a speed boost, and if you can spot the next plant in the distance you can use this to travel really fast and quickly across the map.
There are now four more Human houses in the forest.
Caves! You can now find 6 caves some of which are connected to each other. Deeper caves will come in the Deeplands update, connecting Little Hats to my previous game Deeplands.
There are now Wolves running around the forest!
There is now an option to disable the leaf particles.
You can now craft a torch from your mobile crafting inventory, the torch is cheap to make and works well when trying to see in the dark caves.
You can now also craft bricks from the mobile crafting station, only at the cost of 2 stones, as well as some wooden planks!
You now need to press Q to drop an item instead of E. Please let me know if you like this better, that way I will know if I should keep it Q or make it E again. Thank you! :D
The third-person mode has been improved and should feel more realistic and smooth.
The game now has cave music and cave ambient sounds.
There is now one more gnome house hidden in stone...
You can now change all buttons in mouse/keyboard settings.
The player character's feet and legs align with the terrain.
Player Character has better turn animations and effects now, also new animations for going uphill and downhill.
When picked up by a human with dialogue, the camera gets placed correctly and rotates slowly.
There is now fog on the mountains and in the swamp.
Fixed Bugs and Improvements:
Lamps and Candles will now turn on instantly when going into home or city, where before it took a while for them to turn on when it was dark, now they are immediately on giving the illusion that they have been on the whole night.
Blurry textures should now be fixed for most people or appear less often for those with lower specs.
The rocks which had glitches or holes in them have been fixed.
Small items on the ground such as rocks and branches no longer block the fox or deer, and the player.
Rain should no longer be heard or seen from inside a building or cave.
WASD original inputs did not get removed on setting a new key, they now should.
More plants should now disappear as you start moving faster to avoid seeing nothing.
black planes in gnome entrances to human houses no longer block players.
By quickly pressing E twice on the top part of the door, the top will open. Pressing E once on the top part will just open the door, making it easier to go in and out of gnome houses.
Putting things in inventory has been made easier, you can now press any of the slots, and if it's already taken item will automatically go to the first available slot.
When moving an object using demolish tool you can now put it in your inventory. Before it would put the demolish tool in the inventory and leave the placable item floating in the air as a ghost object.
Humans no longer spin out of control when picking up players to talk with them or bring them to the cage.
Bug where upon reloading the save, random placeable objects are placed in seemingly random locations or duplicated, should no longer appear.
Upon finding a new area the ambient music will now be lowered instead of being killed. After the new-area-discovered-sound has played, the music volume raises to normal again.
The player is no longer sometimes invisible when zooming out, nor is the camera able to view the inside of the player mesh.
Source
Changelog.gg summarizes and formats this update. How we read updates.
