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Steam News4 August 202511mo ago

LF2R v2.12 is now live

Hi all, I have just promoted version 2.12 to the default build. Thank you to everyone who tested the beta and provided feedback Updates: Steam Overlay is now supported (Windows only; unfortunately not supported on Mac,

Full notes

Full Little Fighter 2 Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions8 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
changedI have just promoted version 2.12 to the default build. Thank you to everyone who tested the beta and provided feedback Updates:
addedSteam Overlay is now supported (Windows only; unfortunately not supported on Mac, possibly due to a Steamworks.js issue). You can now take screenshots or record video more conveniently.
changedSteam Remote Play is now supported (Windows only, as it requires Steam Overlay. Audio may not work for connected players—this might be fixable through Steam settings on the player’s side without any game code changes. Please let me know if you find a solution.)
changedAllow the player to zoom out the gameplay screen slightly to better match the original LF2 screen view. Press F10 or click the zoom button at the upper right corner (after expanding the setting buttons). Previously, the background displayed at 712x400 units. Now, after zooming out, it is 794x400, leaving black bars at the top and bottom. This was done in response to many complaints that the narrower field of view affected the gameplay feel and control.
changedThe Coliseum stage has been reverted back to 794x400 (previously 712x400 in v2.11), and when the game starts on the Coliseum stage, zoom-out will now be triggered automatically (and restored after the game ends) to ensure no horizontal scrolling occurs on that background.
changedIncreased the default z-width of the hit box from 15 units to 17 units. Since characters are now slightly taller than in the original LF2, players started to feel that the hit box z-width was reduced. With this change, it should now be a bit easier to fight against AI, as the AI isn’t aware of this adjustment.

Little Fighter 2 Remastered changes

changedI have just promoted version 2.12 to the default build. Thank you to everyone who tested the beta and provided feedback Updates:
addedSteam Overlay is now supported (Windows only; unfortunately not supported on Mac, possibly due to a Steamworks.js issue). You can now take screenshots or record video more conveniently.
changedSteam Remote Play is now supported (Windows only, as it requires Steam Overlay. Audio may not work for connected players—this might be fixable through Steam settings on the player’s side without any game code changes. Please let me know if you find a solution.)
changedAllow the player to zoom out the gameplay screen slightly to better match the original LF2 screen view. Press F10 or click the zoom button at the upper right corner (after expanding the setting buttons). Previously, the background displayed at 712x400 units. Now, after zooming out, it is 794x400, leaving black bars at the top and bottom. This was done in response to many complaints that the narrower field of view affected the gameplay feel and control.
changedThe Coliseum stage has been reverted back to 794x400 (previously 712x400 in v2.11), and when the game starts on the Coliseum stage, zoom-out will now be triggered automatically (and restored after the game ends) to ensure no horizontal scrolling occurs on that background.

Hi all,

I have just promoted version 2.12 to the default build. Thank you to everyone who tested the beta and provided feedback Updates:

  • Steam Overlay is now supported (Windows only; unfortunately not supported on Mac, possibly due to a Steamworks.js issue). You can now take screenshots or record video more conveniently.

  • Steam Remote Play is now supported (Windows only, as it requires Steam Overlay. Audio may not work for connected players—this might be fixable through Steam settings on the player’s side without any game code changes. Please let me know if you find a solution.)

  • Allow the player to zoom out the gameplay screen slightly to better match the original LF2 screen view. Press F10 or click the zoom button at the upper right corner (after expanding the setting buttons). Previously, the background displayed at 712x400 units. Now, after zooming out, it is 794x400, leaving black bars at the top and bottom. This was done in response to many complaints that the narrower field of view affected the gameplay feel and control.

  • The Coliseum stage has been reverted back to 794x400 (previously 712x400 in v2.11), and when the game starts on the Coliseum stage, zoom-out will now be triggered automatically (and restored after the game ends) to ensure no horizontal scrolling occurs on that background.

  • Increased the default z-width of the hit box from 15 units to 17 units. Since characters are now slightly taller than in the original LF2, players started to feel that the hit box z-width was reduced. With this change, it should now be a bit easier to fight against AI, as the AI isn’t aware of this adjustment.

  • Input registration and control feel improvements– Pressing D → → J will no longer trigger D → J. – Pressing → and then pressing D → J simultaneously will no longer trigger the unintended dash + defend bug. (This issue, before being fixed, might not have been reproducible on some keyboards that jam when multiple keys are pressed simultaneously. However, I'm confident this fix will improve the experience when control pad support is added in the future.) – Pressing → → to run, and then pressing J + A simultaneously will now correctly trigger a dash-jump attack (previously it triggered a run attack and ignored jump because the attack key registered first). – If J or A triggers an action, the key will now be consumed and won’t trigger further moves (this is different from the original LF2). – However, the A key used for rolling + item pickup will not be consumed, to prevent situations where rolling + pickup unintentionally blocks special moves from being triggered.
  • Fixed a rare startup crash on Windows with the error "A JavaScript error occurred in the main process..." by including the Visual C++ Redistributable package in the game via SteamWorks settings.

  • Fixed a bug that caused the game to crash on Survival Stage 25.

  • Added a blinking HP bar effect when a character is being healed.

  • Fixed an item-stuck issue (when a player was picking up an item and got hit, the item would become stuck mid-air and unresponsive).

  • Potential fix for the crash when picking up an item and getting hit (I couldn’t reproduce this after hours of testing, but identified a potential root cause and added safeguards. Please report if the issue still occurs).

  • Fixed a bug where Julian jumps extremely high when using upper attack.

  • Fixed a bug where Henry’s weapon gets stuck mid-air when shooting backward during a dash while holding a weapon.

  • Fixed a bug where holding a stone and colliding with John’s shield causes the stone to disappear and then reappear in the player’s hand instead of dropping to the ground.

  • Fixed an issue where Alt+Tabbing out of the game and back in would cause the game to mistakenly think the Alt key was still being held.

  • Stage achievements will now unlock at lower difficulties automatically. For example, if you earn Stage 3 - Difficult, you will also receive Stage 3 - Normal and Easy. When you launch v2.12 for the first time, it will auto-check and unlock any missing easier achievements accordingly.

  • Potential fix for the issue where the right Shift key doesn’t work on some keyboards (I couldn’t verify this myself, but now when a Shift key is detected and the system can’t distinguish left or right, it defaults to right Shift. This should not cause regressions as such keys weren’t recognized before anyway).

  • Function key changes: – ESC now also serves as a pause key. – Pause + Q now restarts the game. – Pause + N now performs a step-pause. – Pause + H now hides the pause and info text. – Pause + Z now toggles zoom.

These changes were made due to reports that function keys can be inconvenient to use, especially on keyboards that require pressing the ‘Fn’ key to trigger function keys.

  • Setting buttons are now collapsible/expandable to save space, as they are used in less than 1% of playtime.

  • Game icons on Windows now look slightly better. However, it still shows the default Electron icon in the task manager. I tried fixing this for 2 hours but couldn’t resolve it.

  • Fixed achievement-related issues when switching user accounts and restarting the game– Achievements could leak between accounts. – The achievement count was incorrect until restarting the game or earning new achievements.
  • Localized Chinese achievement names and descriptions

  • Fixed a bug where the unlock code wasn’t recognized correctly on certain foreign keyboard layouts where '.' is not registered as 'Period'.

  • Added a debug log (saved locally and kept under 1MB) to help investigate white screen issue and other subtle bugs.

  • Minor fixes/changes– The refresh button in the network play room list has been moved to the upper-left corner to avoid overlapping with setting buttons. – Background now won’t scroll while paused. – Removed the horizontal gray line at the bottom of the screen in fullscreen mode. – Fixed edge case where pause/speedup states could leak when gameplay ends. – Fixed an English typo in Jan’s move list. – Added "MP: 5" for "Mirror Image" in Julian’s move list. – In the Basic Moves list, changed "Somersault" to "Breakfall," which is a more commonly used term in games.

I originally planned to fix bugs in 2–3 days and then move on to improving network play. However, some personal distractions have made it hard to stay focused for long stretches. So I used fragmented time to fix the most severe or commonly reported issues. I'm also waiting to receive my Steam Deck before working on control pad support. If I find a quick fix for control pad, I might prioritize that before the network work. Thanks so much for your support!

Source

Steam News / 4 August 2025

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