What changed
1 fix3 additions6 changes0 removals
fixedGreat Day, everyone!I am rolling out another hotfix focusing on visual clarity, UI refinement, and fixing a critical boss-locking bug.
changedCombat & Boss FixesMagna Altantiros Boss Lock Fixed: I fixed a severe bug that caused the Magna Altantiros boss fight to get stuck when the boss attempted to capture a child. The boss will now correctly release the child when it is supposed to toss them back at the player, preventing the fight from locking up.
addedVisual Clarity & UI RefinementsSentinel Stance Guard Zone: I created a new visual indicator for the Sentinel Stance guard zone, which now draws a more defined and clearly visible circle.
changedVisual Clarity & UI RefinementsNote: I am still adjusting the thickness of this circle, so expect minor visual changes in future patches.
changedVisual Clarity & UI RefinementsTargeting Line Optimization: The Targeting Lines for both children and enemies have been made slightly thinner to reduce visual noise when combat becomes chaotic.
changedVisual Clarity & UI RefinementsChild Life HUD Adjustment: The individual Child Life HUD indicator (when children are out of formation) has been adjusted to be more compact.
LION The Last Homeland changes
fixedI am rolling out another hotfix focusing on visual clarity, UI refinement, and fixing a critical boss-locking bug.
changedMagna Altantiros Boss Lock Fixed: I fixed a severe bug that caused the Magna Altantiros boss fight to get stuck when the boss attempted to capture a child. The boss will now correctly release the child when it is supposed to toss them back at the player, preventing the fight from locking up.
addedSentinel Stance Guard Zone: I created a new visual indicator for the Sentinel Stance guard zone, which now draws a more defined and clearly visible circle.
changedNote: I am still adjusting the thickness of this circle, so expect minor visual changes in future patches.
changedTargeting Line Optimization: The Targeting Lines for both children and enemies have been made slightly thinner to reduce visual noise when combat becomes chaotic.
Great Day, everyone!
I am rolling out another hotfix focusing on visual clarity, UI refinement, and fixing a critical boss-locking bug.
Combat & Boss Fixes
Magna Altantiros Boss Lock Fixed: I fixed a severe bug that caused the Magna Altantiros boss fight to get stuck when the boss attempted to capture a child. The boss will now correctly release the child when it is supposed to toss them back at the player, preventing the fight from locking up.
Visual Clarity & UI Refinements
Sentinel Stance Guard Zone: I created a new visual indicator for the Sentinel Stance guard zone, which now draws a more defined and clearly visible circle.
Note: I am still adjusting the thickness of this circle, so expect minor visual changes in future patches.
Targeting Line Optimization: The Targeting Lines for both children and enemies have been made slightly thinner to reduce visual noise when combat becomes chaotic.
Child Life HUD Adjustment: The individual Child Life HUD indicator (when children are out of formation) has been adjusted to be more compact.
My current priorities are split between polish and content creation:
Noise Reduction: I am currently trying to adjust the overall visual noise of attacks when things get too crazy.
Level Design: I am making the final level design of the main worlds, including work on new bosses and enemies.
I will be sharing news and updates on the new worlds soon. Stay tuned!