What changed
1 fix1 addition2 changes0 removals
fixedCombat Improvements & Enemy BalancingGeneral Combat: Fixed an issue where melee enemies would overshoot their targets. Now, when attacking close enemies, they will not move so much that they miss their attacks.
changedTanks & The Guard Circle:Tank units now spawn a yellow area called the Guard Circle. All non-tank units (children) inside this circle will have 20% of their damage received redirected to the nearest tank. The tank will take the damage instead, significantly increasing the survivability of your close-range units.
changedHealers:Healers are now more important than ever. However, their healing output has been tuned down slightly, as it was previously too powerful.
addedHealers:More updates, changes, and information will be coming to the game soon as development continues on new levels and bosses. Thank you for your support!
LION The Last Homeland changes
fixedGeneral Combat: Fixed an issue where melee enemies would overshoot their targets. Now, when attacking close enemies, they will not move so much that they miss their attacks.
changedTank units now spawn a yellow area called the Guard Circle. All non-tank units (children) inside this circle will have 20% of their damage received redirected to the nearest tank. The tank will take the damage instead, significantly increasing the survivability of your close-range units.
changedHealers are now more important than ever. However, their healing output has been tuned down slightly, as it was previously too powerful.
addedMore updates, changes, and information will be coming to the game soon as development continues on new levels and bosses. Thank you for your support!
Good day to all! Here is a small update for the game. This patch includes several bug fixes, adjustments to color balances, enemy balancing, and some critical fixes for the boss fight against the Uro Contra.
Combat Improvements & Enemy Balancing
General Combat: Fixed an issue where melee enemies would overshoot their targets. Now, when attacking close enemies, they will not move so much that they miss their attacks.
Tanks & The Guard Circle:
Tank units now spawn a yellow area called the Guard Circle. All non-tank units (children) inside this circle will have 20% of their damage received redirected to the nearest tank. The tank will take the damage instead, significantly increasing the survivability of your close-range units.
Healers:
Healers are now more important than ever. However, their healing output has been tuned down slightly, as it was previously too powerful.
More updates, changes, and information will be coming to the game soon as development continues on new levels and bosses. Thank you for your support!