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Steam News1 December 20205y ago

Dev Blog 1 - Next Steps

Summary: We're incredibly thankful to everyone who has supported us so far, it means to world to us. We're really happy to hear people love the game, and we're going to be working on making it even better.

Full notes

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What changed

0 fixes3 additions1 change0 removals
  • Performance
  • UI and audio
  • Workshop
addedSummary:Our current focuses will be optimization and adding new content for the upcoming holiday season.
changedSummary:We will focus on optimizing the game for lower end computers; most of these optimizations will be done in the game's engine. This includes optimizing the engine's input handling, initial load time, and overall object generation.
addedSummary:We will also be focusing on adding some new content to the game. This will include a new internal object that will most likely be some sort of obstacle, a system to separate sets of levels both internally and in the UI, essentially different campaigns for the game besides the main game, and finally some new festive themed levels.
addedSummary:For the long term, our goals remain the same as of now. These goals include adding a level designer, workshop support, and some form of daily puzzles, along with finishing the main campaign.

Summary:

We're incredibly thankful to everyone who has supported us so far, it means to world to us. We're really happy to hear people love the game, and we're going to be working on making it even better.

Our current focuses will be optimization and adding new content for the upcoming holiday season.

We will focus on optimizing the game for lower end computers; most of these optimizations will be done in the game's engine. This includes optimizing the engine's input handling, initial load time, and overall object generation.

We will also be focusing on adding some new content to the game. This will include a new internal object that will most likely be some sort of obstacle, a system to separate sets of levels both internally and in the UI, essentially different campaigns for the game besides the main game, and finally some new festive themed levels.

For the long term, our goals remain the same as of now. These goals include adding a level designer, workshop support, and some form of daily puzzles, along with finishing the main campaign.

Thank you for going through this journey with us, we hope you all will love the final product.

Highrise Software

Source

Steam News / 1 December 2020

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