In this update5
Full notes
Full Linklight update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Performance
Linklight changes
First and foremost, I want to apologize for our lack of communication in the last month. The two of us are college students and this time of the semester is generally hectic, however this semester in particular proved to be a lot more hectic as a whole than either of us had anticipated. As a result of this the amount of work we were able to put into updating the game was unfortunately hindered; in particular we have not made as much progress as we would have liked in regards to randomized levels. To make matters worse we ran into unexpected issues when implementing panning and zooming into the game's engine.
Despite all of this however, we have made some bug fixes and managed to implement panning and zooming for levels. Using the CTRL key you can toggle panning and zooming by holding the key down while playing a level; once toggled the mouse wheel can be used to zoom in and out along with left clicking and dragging to pan.
This will be incredibly useful to get a better look at larger levels.
There are some additional features we could add to the zooming, such as making it a lot smoother, animating the zoom, bouncing the camera around the edges of the level, etc. These are all features we would like to add, however we are unsure if they will be in the next update or at some point over the summer.
The majority of people who voted wished for the UI to keep its current colorized style, so we will respect the wishes of the community and keep this style consistent. Although the overall style will remain consistent we do have some minor UI changes in the works. The main menu and options menu will undergo some stylistic changes. The level selector however will likely receive a major update since we feel that the current version is too cluttered. The levels themselves will have a very minor change made to the backgrounds, but will essentially remain the same. Linklight will retain its colorful style as opposed to the pure colorless minimalist UI that was conceptualized.
We are also planning on taking time to work on a website for Highrise Software. As an indie developer a website is an essential and it is something that we have been putting off on creating for far too long.
The semester is nearly over for the both of us thankfully and this summer will give us a lot more time to work on Linklight.
So for the next few weeks, we plan to implement the UI changes. develop and launch our official website, and potentially add some more functionality to the panning and zooming if time allows.
For the long term, our goals remain the same. Once the semester concludes for us, work will continue on randomized levels.
Thank you all for continuing to support us,
Highrise Software
Official Changelog:
Engine
Implemented functions to allow the panning and zooming of 2D objects.
Level Player
Added functionality to allow panning and zooming of levels.
Options Menu
Added key bindings for panning and zooming.
Bug Fixes
Fixed a crash that would occur when loading into a saved level state with an existing conflict and interacting with an object.
Source
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