Full notes
Full Linklight update
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What changed
- Fixes
- Gameplay
- UI and audio
Animations
Conflict Correction
Fixed a bug causing three mutually conflicted internal objects to not be rediscovered properly.
Fixed a bug causing a partially solved conflict for three mutually conflicted internal objects to remove the newly unconflicted objects incorrectly.
Fixed a bug causing four mutually conflicted internal objects to not be rediscovered properly.
Fixed a bug causing a partially solved conflict for four mutually conflicted internal objects to remove the newly unconflicted objects incorrectly.
Fixed a bug causing a partially solved conflict to incorrectly remove an unconflicted powerchain, causing a softlock on a level.
Fixed a bug causing an entirely separate conflict in an existing conflict to not be created properly.
Fixed a bug causing an unconflicted internal lightbulb to remain interactable and faded in.
Fixed a bug causing a conflicted internal lightbulb's source object to become locked once the conflict was solved with other conflicts present.
Increased the flash frequency of lightbulb conflicts to match the frequency of cable conflicts.
Limited object rotations to one rotation iteration and one object at a time during a conflict. This was done to discourage players from creating conflicts by making it slightly more annoying/tedious to fix them, looking for feedback on this change.
Escape Menu
Fixed a bug causing the options menu not to instantly deallocate if its animation was interrupted by going back to the main menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
