Full notes
Full Lilium update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
Lilium changes
- Feature/QuestAdded a new side quest related to the Communication Tower
- FeatureA new Achievement has been added to the game related to the new quest
Feature: Quests can have hidden Objectives now that are revealed later as the quest progresses
- FeatureThe island with the Control Tower has been updated and now has more things to do and locations to explore
Feature: Now it is possible to explore the Control Tower
- FeatureA new weapon type Guns/Energy Pistol has been added to the game
- FeatureNew Medical beds that can fully heal the player
- FeatureA terminal has been added to the tutorial level allowing players to recap on the previous games
- FeatureA new input action has been added to Controls to be able to Reload guns
Rework: The Intro sequence has been replaced by a small interactive level
- Rework/VoiceoverLilith has an awesome new English voiceover
- Rework/VoiceoverWilliam has an awesome new English voiceover
- Rework/VoiceoverVoiceover has been added to the new character Jackson who is replacing Helton now
- Rework/VoiceoverThe Hungarian translation has been updated including the addition of new voiceover lines for Jackson
- ReworkThe map of the Western Islands has been updated to reflect the new changes and to look better in general
- ReworkNew and updated sound effects
Rework: Bow related player animations are much smoother now
Rework: The scarecrow has been replaced with a more detailed one
- ReworkAn extra ladder has been added near the Ancient Ruins
- ReworkDocks have been reworked and a new dock has been added to the Western Islands
Rework: Barrels and other interactive objects now have a water splash effect upon entering water
Rework: Quest completion is now separated into Main and Side quest categories
- ReworkThe journal UI has been sightly reworked
- ReworkLilith's dialog has been reworked to avoid bugs and to have a clean graph
Rework: Player movement ignores small corpse chunks on the ground
Rework: Changing UI scaling to support screen aspect ratios other than 16:9 like 1680x1050 or 1280x1024 (Kudos to IndEE, Köszi!)
Rework: The game defaults at the almost highest graphical setting from now on since most players don't touch the graphical settings and played the game with a worse look than their PC could handle. There is still an option to further increase the view distance.
- OptimalizationImplemented new utility functions: GetActorWithTag, GetActorWithInterface, GetWidgetOfClass to improve performance by returning instantly if an object is found
Fix: Theresa's cow was walking faster than her owner making her stop every second and wait for Theresa to move forward
Fix: Poison applied on weapons equipped by the player is also causing health reduction to the player
Fix: Cave Trolls' lamp stayed lit even after their death
Fix: Some quest items could spawn even if the player already had them picked up
Fix: Two-wheeled carts were extremely broken
Fix: A quest giver quest marker spawned for closed quests on load, if a closed quest was selected upon saving
Fix: Mouse Scroll zooms everywhere in the Main Menu after opening Character Selection once
Fix: Loading back a save at a bed will spawn the player in a different location
Fix: Melee weapons and shields look duplicated in the player's hand in some cases (Kudos to Zeth)
Fix: Shields can be equipped with guns
Fix: Arrows did not point towards the crosshair while aiming with a bow
Fix: Crouch animation was really bad making aiming with bows and guns terrible while sneaking
Fix: Spiderwebs still had collision after they are being destroyed
Fix: Some Hellspawn animations start with a T-pose which makes them look very bad
Fix: The scrap bridge has wrong UVs on the bottom side
Source
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