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Steam News28 April 20262mo ago

Lilium 0.9.3.2 Update 9 - Improved AI, DLSS, HDR and Dynamic music system

Engine update: The game has been updated to use Unreal Engine 5.7.4. Feature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.

Full notes

Full Lilium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes14 additions13 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
changedEngine update: The game has been updated to use Unreal Engine 5.7.4.
addedFeature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.
addedFeature: High Dynamic Range Display Output support has been added to the game.
addedFeature: A shader precompilation screen has been added to the game which is shown at the first run and helps to avoid shader compilation related hitches.
addedFeature: An Auto-Detect feature has been added to the game to detect the ideal graphics settings for your PC.
addedFeature: Auto Exposure has been enabled for the game so HDR works as intended. It also helps simulating how the eyes work when huge changes in scene brightness happen.

Lilium changes

changedEngine update: The game has been updated to use Unreal Engine 5.7.4.
addedFeature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.
addedFeature: High Dynamic Range Display Output support has been added to the game.
addedFeature: A shader precompilation screen has been added to the game which is shown at the first run and helps to avoid shader compilation related hitches.
addedFeature: An Auto-Detect feature has been added to the game to detect the ideal graphics settings for your PC.
  • Engine updateThe game has been updated to use Unreal Engine 5.7.4.
  • FeatureDLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.
  • FeatureHigh Dynamic Range Display Output support has been added to the game.
  • FeatureA shader precompilation screen has been added to the game which is shown at the first run and helps to avoid shader compilation related hitches.
  • FeatureAn Auto-Detect feature has been added to the game to detect the ideal graphics settings for your PC.
  • FeatureAuto Exposure has been enabled for the game so HDR works as intended. It also helps simulating how the eyes work when huge changes in scene brightness happen.
  • FeatureGame performance has been improved by integrating Unreal's Animation Budget Allocator.
  • Feature: Now the game has a dynamic music system with combat music and music for the player's death.

  • Feature: Bandit groups act in a more controlled way. Only a few of them attack the player at once while the others stay behind.

  • Feature: The AI can now grab and drag off the player from elevated surfaces.

  • Feature: The AI can now kick off the player from ladders.

  • ReworkThe melee combat AI has been significantly improved.
  • ReworkThe ranged combat AI has been noticeably improved.
  • Rework: The AI behaves on and around ladders in a slightly more intelligent way.

  • ReworkNavigation meshes have been updated in several locations so the AI movements make more sense.
  • Rework: Game code has been refactored to improve memory usage and loading times.

  • Rework: Tab is now an assignable key and is one of the default keys to open the Inventory.

  • Rework: Retry now loads the latest save file and not the Autosave.

  • ReworkThe lighting has been updated throughout the entire game so it behaves more realistically and looks better.
  • Resolution Scale range has been limited to 25% - 100% to avoid extremely blurry image and insane performance cost.

  • Rework: Show framerate is now a proper setting in the Graphics options.

  • ReworkThe material for crystals has been updated so they look better.
  • ReworkFoliage and rock LODs and draw distances have been improved to reduce pop-in and to increase performance.
  • ReworkGrass shadows have been enabled for higher visual fidelity.
  • ReworkAttribute icons have been updated.
  • Rework: The sneak icon has been moved to the bottom left corner of the HUD.

  • ReworkAdditional particle effects have been added to gunshots to give a better feel to bullet impacts.
  • ReworkAdditional ambient VFX like small fish and butterflies have been added to make the environments look nicer.
  • ReworkBoat ambient and collision sounds have been improved.
  • Rework: In case of a failed match, gladiators dissolve with a fancy effect instead of just popping out of existence.

  • Rework: Lilith's force field dissolves with a fancy effect instead of just popping out of existence.

  • Balance: Spiders now have only one Poison Gland.

  • Fix: The AI doesn't attack the player acting as it isn't able to or only does it after a delay while playing taunt animations.

  • Fix: Jackson falls through the elevator as it's going up.

  • Fix: The movement animations of Goblins are flickering.

  • Fix: Gladiators are attacking the player even before the fight begins.

  • Fix: Attacking the gladiators from outside the arena will trigger the announcer on every hit.

  • Fix: Gladiators can start attacking each other if one accidentally hits the other.

  • Fix: As gladiators disappear when the player leaves the arena, they leave their shields stuck in air.

  • Fix: Arena announcements are playing on top of each other.

  • FixSome entries in the Settings menu don't update when the language is changed.
  • Fix: Sliders in the Settings menu are broken for some Regional formats.

  • Fix: The tutorial text is displayed on the top of the Pause menu.

  • Fix: Some boxes and building parts are flickering due to Z-fighting geometry.

  • Fix: The colored skulls no longer have their correct material.

  • Fix: Lighting and shadows for torches and candles suddenly pop in as the player approaches them.

  • Fix: The flaming sword doesn't extinguish underwater.

  • Fix: The inner surface of the Marine armour is invisible.

  • Fix: Rubber chickens have the wrong collision sounds.

  • Fix: The sound flutters when the player drowns.

  • Fix: Fireplaces like the one in William's tower are too loud.

Source

Steam News / 28 April 2026

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