Full notes
Full Lilium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Store
Lilium changes
Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon
- FeatureThe World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer
- FeatureResistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance
Feature: A little easter egg sound effect is played when the player jumps off some cliffs
- ReworkInitialisation of the Sky and the Ocean has been reworked to be faster and less prone to bugs
- ReworkInitialisation of the Player Character has been reworked to make it a little faster when starting a level
Rework: The code to initialize cats' skin has been refactored
- ReworkLadders have been reworked to use the same interface as other interactable objects
- ReworkAn extra ladder and some decorations have been added to the boat repairing area
- ReworkThe top of the shipwreck has been slightly improved visually
- ReworkNavMesh around the islands, especially around the Shipwreck has been updated
- ReworkNavMesh on the top of the Shipwreck has been updated so every Bandit can reach the player
- ReworkNavMesh has been updated in the Ancient Ruins so Bandits are not blocked by some gaps
Rework: Non-Physical Damage will not contribute to Endurance gain anymore
- ReworkEndurance gain for Squats has been lowered
Rework: General improvements on the usability of the Computer
Rework: The buttons of the computer UI has been remade to look like actual buttons so the player will know that they can be clicked on
- Rework"Press Esc to stop using computer" text has been added to the Computer UI so players will know they don't have to wait around
- ReworkOne-Handed Melee Weapon Attack Range have been slightly reduced, Fire Damage Radius has been slightly increased
Rework: If the player starts strafing or moving backwards while sprinting, sprinting will stop and the player needs to release then press the sprint key again
Rework: The Audio Component for Dialogues has been moved to the NPC from the Dialog Widget
- ReworkStringTables have been introduced for easier and clearer localization
- ReworkSeveral unused Unreal Engine Plugins have been disabled
Fix: The Ocean's Material Quality was defaulted to Low in some cases making the ocean look terrible compared to the rest of the game
Fix: Players can fall into the ocean around the boat repairing area and can't get out due to an invisible wall
Fix: Players might end up with 0 health upon restarting the game if a save happens exactly when the player dies
Fix: Running or opening the Pause Menu or the Journal with the Pistol Zoomed in will cause the zoom FOV to stay until the player presses the zoom button again
Fix: Players are able to swim fast even when their Fatigue is depleted
Fix: When the player attacks with a melee weapon then instantly starts running while the attack animation is happening; the weapon is no longer visible, but the attack animation is still happening
Fix: Helmets get unequipped if the player's inventory is full and they try to drop an other equipped item
Fix: Players are able to move Quest Items to Containers and are able to lose them forever this way
Fix: Door icons are not visible on the Map or on the Minimap inside multilayered dungeons
Fix: The Objectives HUD does not update itself when the player picks up/drops/consumes quest items like Mushrooms or Steel ingots
Fix: The Font size in the Death Menu is too large
Fix: Bandits refer to the player as "He" even if the player is a woman
Fix: NPC voice lines are playing on top of each other if the player stops talking to them then starts talking to them again shortly after
Fix: Sometimes John has his Bow drawn infinitely
Fix: Bandits, NPCs and Hellspawn sometimes run into the ocean and just stand still
Fix: At the end of the game Lilith is unable to continue her journey to the summoning altar if the player wanders too far from her
Fix: Shields got unequipped when the player switched to a bow or to other two-handed weapon then didn't get reequipped when they switched back to a one-handed weapon
Fix: Inventory Slot remains highlighted when the player drops an item
Fix: Poison projectiles from Spiders stay forever if they miss the player and hit something else
Fix: The Saturation setting does not take effect when the player is on a Boat
Fix: Saturation slider does not affect the Main Menu background
Fix: Falling into Lava will result in an extreme Endurance gain for the player
Fix: Dropping a single Arrow drops a Quiver
Fix: Hovering over buttons on the Computer UI has a messed up animation
Fix: The Minimap's edge lighting direction does not match its glass surface's lighting direction
Fix: "Lépések hangereje" is displayed instead of the English text
Source
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