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Steam News13 August 20241y ago

Lilium 0.9.2.1 Update 5 - Could we get rid of the bugs too?

Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon Feature: T

Full notes

Full Lilium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

26 fixes7 additions13 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Store
addedFeature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon
addedFeature: The World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer
addedFeature: Resistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance
addedFeature: A little easter egg sound effect is played when the player jumps off some cliffs
changedRework: Initialisation of the Sky and the Ocean has been reworked to be faster and less prone to bugs
changedRework: Initialisation of the Player Character has been reworked to make it a little faster when starting a level

Lilium changes

addedFeature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon
addedFeature: The World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer
addedFeature: Resistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance
addedFeature: A little easter egg sound effect is played when the player jumps off some cliffs
changedRework: Initialisation of the Sky and the Ocean has been reworked to be faster and less prone to bugs
  • Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon

  • FeatureThe World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer
  • FeatureResistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance
  • Feature: A little easter egg sound effect is played when the player jumps off some cliffs

  • ReworkInitialisation of the Sky and the Ocean has been reworked to be faster and less prone to bugs
  • ReworkInitialisation of the Player Character has been reworked to make it a little faster when starting a level
  • Rework: The code to initialize cats' skin has been refactored

  • ReworkLadders have been reworked to use the same interface as other interactable objects
  • ReworkAn extra ladder and some decorations have been added to the boat repairing area
  • ReworkThe top of the shipwreck has been slightly improved visually
  • ReworkNavMesh around the islands, especially around the Shipwreck has been updated
  • ReworkNavMesh on the top of the Shipwreck has been updated so every Bandit can reach the player
  • ReworkNavMesh has been updated in the Ancient Ruins so Bandits are not blocked by some gaps
  • Rework: Non-Physical Damage will not contribute to Endurance gain anymore

  • ReworkEndurance gain for Squats has been lowered
  • Rework: General improvements on the usability of the Computer

  • Rework: The buttons of the computer UI has been remade to look like actual buttons so the player will know that they can be clicked on

  • Rework"Press Esc to stop using computer" text has been added to the Computer UI so players will know they don't have to wait around
  • ReworkOne-Handed Melee Weapon Attack Range have been slightly reduced, Fire Damage Radius has been slightly increased
  • Rework: If the player starts strafing or moving backwards while sprinting, sprinting will stop and the player needs to release then press the sprint key again

  • Rework: The Audio Component for Dialogues has been moved to the NPC from the Dialog Widget

  • ReworkStringTables have been introduced for easier and clearer localization
  • ReworkSeveral unused Unreal Engine Plugins have been disabled
  • Fix: The Ocean's Material Quality was defaulted to Low in some cases making the ocean look terrible compared to the rest of the game

  • Fix: Players can fall into the ocean around the boat repairing area and can't get out due to an invisible wall

  • Fix: Players might end up with 0 health upon restarting the game if a save happens exactly when the player dies

  • Fix: Running or opening the Pause Menu or the Journal with the Pistol Zoomed in will cause the zoom FOV to stay until the player presses the zoom button again

  • Fix: Players are able to swim fast even when their Fatigue is depleted

  • Fix: When the player attacks with a melee weapon then instantly starts running while the attack animation is happening; the weapon is no longer visible, but the attack animation is still happening

  • Fix: Helmets get unequipped if the player's inventory is full and they try to drop an other equipped item

  • Fix: Players are able to move Quest Items to Containers and are able to lose them forever this way

  • Fix: Door icons are not visible on the Map or on the Minimap inside multilayered dungeons

  • Fix: The Objectives HUD does not update itself when the player picks up/drops/consumes quest items like Mushrooms or Steel ingots

  • Fix: The Font size in the Death Menu is too large

  • Fix: Bandits refer to the player as "He" even if the player is a woman

  • Fix: NPC voice lines are playing on top of each other if the player stops talking to them then starts talking to them again shortly after

  • Fix: Sometimes John has his Bow drawn infinitely

  • Fix: Bandits, NPCs and Hellspawn sometimes run into the ocean and just stand still

  • Fix: At the end of the game Lilith is unable to continue her journey to the summoning altar if the player wanders too far from her

  • Fix: Shields got unequipped when the player switched to a bow or to other two-handed weapon then didn't get reequipped when they switched back to a one-handed weapon

  • Fix: Inventory Slot remains highlighted when the player drops an item

  • Fix: Poison projectiles from Spiders stay forever if they miss the player and hit something else

  • Fix: The Saturation setting does not take effect when the player is on a Boat

  • Fix: Saturation slider does not affect the Main Menu background

  • Fix: Falling into Lava will result in an extreme Endurance gain for the player

  • Fix: Dropping a single Arrow drops a Quiver

  • Fix: Hovering over buttons on the Computer UI has a messed up animation

  • Fix: The Minimap's edge lighting direction does not match its glass surface's lighting direction

  • Fix: "Lépések hangereje" is displayed instead of the English text

Source

Steam News / 13 August 2024

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