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Steam News17 March 20233y ago

Lilium 0.9 Update 2 - Combat

Content: Lord William now has a Crown Content: A new Helmet is added to the game Content: A new Shield is added to one of the Gladiators Content: A new type of Troll has been added which can Dodge frontal Attacks Rework

Full notes

Full Lilium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

38 fixes10 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedContent: Lord William now has a Crown
addedContent: A new Helmet is added to the game
addedContent: A new Shield is added to one of the Gladiators
addedContent: A new type of Troll has been added which can Dodge frontal Attacks
changedRework: Some UI elements have been updated
addedRework: The Wishing well has a new model with a proper hole in the ground, Landsape now supports holes

Lilium changes

addedContent: Lord William now has a Crown
addedContent: A new Helmet is added to the game
addedContent: A new Shield is added to one of the Gladiators
addedContent: A new type of Troll has been added which can Dodge frontal Attacks
changedRework: Some UI elements have been updated
  • Content: Lord William now has a Crown

  • ContentA new Helmet is added to the game
  • ContentA new Shield is added to one of the Gladiators
  • ContentA new type of Troll has been added which can Dodge frontal Attacks
  • ReworkSome UI elements have been updated
  • ReworkThe Wishing well has a new model with a proper hole in the ground, Landsape now supports holes
  • Rework: It was too dark inside the wishing well

  • ReworkQuest tracking, quest object tracking and objective markers have been updated to be more helpful
  • ReworkPlayer Bow handling has been reworked to use anim montages and a new upper body slot has been introduced
  • Rework: Black key has a red glow now

  • ReworkGuard Shields now have a new design
  • ReworkChanged player animations to make weapons less intrusive while walking and running
  • ReworkImproved parry animation for the Player
  • Rework: Crouch and Uncrouch now have a smooth animation to make it feel more realistic

  • Change: Enemies now have hidden Attributes like Strength and Agility the same way as the player which affects their Damage

  • Change: Code refactor of Projectiles

  • ChangeSome NPC animations are tweaked to be a little less clunky
  • ChangeNPC and Monster animations are tweaked to make them attack and recover faster
  • Change: Trolls are a little faster now to make them more challenging

  • Change: NPCs are walking a little slower now, but can run much faster

  • Change: NPCs with Shields can Parry Arrows now

  • ChangeLoot distribution in Chests is changed
  • Change: Most Guards have shields now

  • Change: NPCs are now able to use Shields

  • Change: Bandits and Guards are now able to Block attacks thus making them stronger

  • ChangeEndurance now can be increased by doing squats
  • Change: The effects of farts reach distant targets later

  • ChangeLowered starting attributes for every class since the game is way more fun when the player is weak in the beginning
  • ChangeAdded option to set FOV
  • ChangePlayer's HitBox has been adjusted to fit the player mesh better
  • Fix: William's quest is broken in some cases if the player does stuff out of order

  • Fix: Poison damage from melee weapons does not apply on enemies

  • Fix: Hungarian localisation issues ("Strength")

  • Fix: Collision gap around the wishing well

  • Fix: Quest markers to return to quest giver appear sometimes even if the player completes objectives for a non-active quest

  • Fix: Ethan is unreasonably impressed by toilets

  • Fix: Using bows increases Strength

  • Fix: Sitting NPCs are rotating around while the player is trying to speak to them

  • Fix: Taverns song was interrupted mid song every time due to animation restarts

  • Fix: Tavern song attenuation radius is too large

  • Fix: The dialog with Lilith gets interrupted by Hellspawns

  • Fix: Objectives don't update on HUD when quest items are picked up

  • Fix: Zoom to Character does not work in the Character Selection Screen

  • Fix: Quest objectives don't go to Completed state if they're already completed upon receiving the quest

  • Fix: The Shield remains in the Player's hand when they're equipping a two-handed weapon while having a full inventory

  • Fix: The Wishing well has a collision issue

  • Fix: Player Punch sound is wrong

  • Fix: Red Mushroom NormalMap is wrong

  • Fix: Can't pick up the fish from the cat bowls

  • Fix: Using Escape in the Main Menu will result in corrupted menus

  • Fix: The Font used when interacting with objects is unreadable

  • Fix: There are no footstep sounds while the player is drawing a bow

  • Fix: Player death animation was not playing when the player died while drawing a bow

  • Fix: Bandit Knight's armor has missing faces

  • Fix: The Jump animation looks bad, if the Player has a Shield equipped

  • Fix: Shield and Weapon Static Meshes are duplicated on Player

  • Fix: Hellspawns and the Daemon are extremely broken

  • Fix: Goblin footstep sounds were missing

  • Fix: Poisoned arrows don't cause poison damage after a reload if they were poisoned while being equipped

  • Fix: Players were not be able to parry arrows properly

  • Fix: Some Wooden surfaces reacted as Metal

  • Fix: NPCs were not able to attack the Player if they were off screen (VisibilityBasedAnimTickOption)

  • Fix: Bandit Archers stood frozen sometimes (Montage issue)

  • Fix: Arrows were invisible for a while when NPCs pulled them out from their quiver

  • Fix: Above Level 50, Farts can be spammed and players are levelling up too fast

  • Fix: Typo in one of the character descriptions

  • Fix: Some tavern wooden beams were not touching the ground

  • Fix: Evil Dungeon Collision issues

Source

Steam News / 17 March 2023

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