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Steam News25 March 20251y ago

Update 1.3 – Non-integer scaling, gameplay + scoring changes, balancing

Update 1.3 Patch Notes Display The fullscreen option now uses Exclusive Fullscreen and non-integer scaling (this means the game will try to fit the entire screen in this setting and should also reduce input lag) Gamepla

Full notes

Full Lilac 0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes2 removals
  • Gameplay
  • Balance
  • Performance
changedGameplay
changedDash now deals slightly more damage
changedYou now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score
changedReaching certain score thresholds rewards you with +1 HP (250000, 500000, 1000000, 2000000). Your score will become brighter and orange when you get close to these thresholds
removedVarious enemies no longer deal contact damage
changedThe Eel's fire rate has been reduced

Lilac 0 changes

changedGameplay
changedDash now deals slightly more damage
changedYou now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score
changedReaching certain score thresholds rewards you with +1 HP (250000, 500000, 1000000, 2000000). Your score will become brighter and orange when you get close to these thresholds
removedVarious enemies no longer deal contact damage

Update 1.3 Patch Notes

Display

  • The fullscreen option now uses Exclusive Fullscreen and non-integer scaling (this means the game will try to fit the entire screen in this setting and should also reduce input lag)

Gameplay

  • You now create a small circular area at the end of each dash that clears projectiles for a fraction of a second. This should make dashing safer, as it gives you more time to readjust to the situation

  • Dash now deals slightly more damage

  • Enemies now blink when near death, indicating they can be killed with a single dash

Scoring

  • You now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score

  • Your overall multiplier is now capped at ×16

  • Reaching certain score thresholds rewards you with +1 HP (250000, 500000, 1000000, 2000000). Your score will become brighter and orange when you get close to these thresholds

  • Style points are now awarded one by one during chains

  • Bosses now display a timer in the top-right corner of your screen

  • Using a non-damaging dash during a boss fight incurs a 20s penalty to the timer

  • You are awarded points based on the time left when you defeat the boss

  • Some transitions have been shortened slightly to prevent breaking your slice chain

Balancing Level 2

  • Various enemies no longer deal contact damage

  • Some attacks from the midboss have been toned down in both Novice and Arcade mode

  • The boss now uses aimed projectiles in Phases 1 and 3 instead of random bursts of projectiles

Level 3

  • The Eel's fire rate has been reduced

  • The Jellyfish wave now behaves differently to be slightly more dangerous

  • The Brain bonus boss no longer deals contact damage

Visibility

  • Jellyfish in the background of Level 3 have been resprited to be less distracting

  • Shockwave attacks in Level 3 are now slightly brighter.

  • Missile projectiles have been resprited to be brighter.

  • The first boss's laser is now displayed on a lower layer so it does not hide projectiles during the fight.

  • The tentacles of Jellyfish enemies are now brighter.

Music

  • The track Hope of Molybdion was changed for better mixing.

Bug Fixes

  • Fixed a crash that occurred when using the mouse to spam-click certain buttons.

Source

Steam News / 25 March 2025

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