Full notes
Full Lilac 0 update
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What changed
- Gameplay
- Balance
- Performance
Lilac 0 changes
Update 1.3 Patch Notes
Display
The fullscreen option now uses Exclusive Fullscreen and non-integer scaling (this means the game will try to fit the entire screen in this setting and should also reduce input lag)
Gameplay
You now create a small circular area at the end of each dash that clears projectiles for a fraction of a second. This should make dashing safer, as it gives you more time to readjust to the situation
Dash now deals slightly more damage
Enemies now blink when near death, indicating they can be killed with a single dash
Scoring
You now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score
Your overall multiplier is now capped at ×16
Reaching certain score thresholds rewards you with +1 HP (250000, 500000, 1000000, 2000000). Your score will become brighter and orange when you get close to these thresholds
Style points are now awarded one by one during chains
Bosses now display a timer in the top-right corner of your screen
Using a non-damaging dash during a boss fight incurs a 20s penalty to the timer
You are awarded points based on the time left when you defeat the boss
Some transitions have been shortened slightly to prevent breaking your slice chain
Balancing Level 2
Various enemies no longer deal contact damage
Some attacks from the midboss have been toned down in both Novice and Arcade mode
The boss now uses aimed projectiles in Phases 1 and 3 instead of random bursts of projectiles
Level 3
The Eel's fire rate has been reduced
The Jellyfish wave now behaves differently to be slightly more dangerous
The Brain bonus boss no longer deals contact damage
Visibility
Jellyfish in the background of Level 3 have been resprited to be less distracting
Shockwave attacks in Level 3 are now slightly brighter.
Missile projectiles have been resprited to be brighter.
The first boss's laser is now displayed on a lower layer so it does not hide projectiles during the fight.
The tentacles of Jellyfish enemies are now brighter.
Music
The track Hope of Molybdion was changed for better mixing.
Bug Fixes
Fixed a crash that occurred when using the mouse to spam-click certain buttons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
