HomeGamesUpdatesPricingMethodology
Steam News20 June 20251y ago

Update 1.5 – Dash indicator, QoL, bug fixes

Update 1.5 Patch Notes Gameplay Added an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes) Some bosses now display a larger central target when fully loc

Full notes

Full Lilac 0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedGameplay
addedAdded an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes)
changedHUD
addedAdded an option to display the HUD at the bottom of the screen for better visibility
changedThe HUD now becomes transparent when the character moves behind it, to avoid obscuring the player
fixedCorrected a typo on the reward screen

Lilac 0 changes

changedGameplay
addedAdded an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes)
changedHUD
addedAdded an option to display the HUD at the bottom of the screen for better visibility
changedThe HUD now becomes transparent when the character moves behind it, to avoid obscuring the player

Update 1.5 Patch Notes

Gameplay

  • Added an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes)

  • Some bosses now display a larger central target when fully locked-on by the scan

HUD

  • Added an option to display the HUD at the bottom of the screen for better visibility

  • The HUD now becomes transparent when the character moves behind it, to avoid obscuring the player

VFX

  • The slash effect from scanning and dashing is now longer and wider

Bug Fixes

  • Corrected a typo on the reward screen

  • Corrected a bug where extra line breaks were added to texts in both the tutorial and credits

  • Fixed a bug where certain projectile contact behaviors would trigger multiple times when dashing through them (e.g. the small mines from level 3)

  • Fixed a bug where some enemies were not displayed correctly when sliced

Source

Steam News / 20 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.