Full notes
Full Liha update
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Repeated intro
Hello!
What changed
- Balance
- Gameplay
I received some feedback and, thank you!
Here comes an update to the demo that brings a couple things and fixes to make the game more enjoyable.
Didn't manage to squeeze everything in, that I think is important, but since this build contains a very important bugfix I wanted to get it out before the weekend.
Improvements: * Fixed player receiving double damage * Resized Storage Room B * Moved some spawn locations for infested lootbox guard drones to prevent them from getting stuck too much * Opening minimap pauses game * Ascending and descending now aligns to player instead of world orientation * Added option to turn off auto-leveling the ship * Added manual banking. Q and E by default, sensitivity adjustable via options * Added FOV slider * Via the options it is now possible to change the input bindings
And that's about it for this update!
On the roadmap (which will be also in the demo) is:
Smarter AI * More responsive weapon switching * Shield-Break and Shield-Repair feedbacks * More modifiers
Now you know.
With that being said, have a nice weekend, folks!
Source
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