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Steam News20 March 20197y ago

This week at Lightstep Chronicles - March 20, 2019

Hello Steam, It's been a week since we released a free demo for our game. Did you know that you can download a free demo of Lightstep Chronicles? You can do that through Itch.io and Game Jolt.

Full notes

Full Lightstep Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Steam, It's been a week since we released a free demo for our game. Did you know that you can download a free demo of Lightstep Chronicles? You can do that through Itch.io and Game Jolt. If you like the demo, Wishlisting us here on Steam will help us get the word out before a lot more people. We are eternally grateful to all of you who did that. <3

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Maps
addedDevlogAs promised, this is what we did in the past week: - updated the Save Game system - worked on the audio and music, started implementing a new sound controller - added more post-process optimization and lighting - polished end scene graphics - added more in-game effects (particles and animations) We didn't fully implement the new sound controller, it'll be a task for this week, too. We did manage to add more debugging options, so that we can test the game more thoroughly.
changedNext week, we will work onactivating optional text within zoom zones - additional cutscenes in the control room - updating the Star Map with edited text - updating animations of Cain Phoenix in the chair - optimizing scene loading - polishing end scene graphics 'Til next Wednesday, Take care!

Devlog

As promised, this is what we did in the past week: - updated the Save Game system - worked on the audio and music, started implementing a new sound controller - added more post-process optimization and lighting - polished end scene graphics - added more in-game effects (particles and animations) We didn't fully implement the new sound controller, it'll be a task for this week, too. We did manage to add more debugging options, so that we can test the game more thoroughly.

Next week, we will work on

  • activating optional text within zoom zones - additional cutscenes in the control room - updating the Star Map with edited text - updating animations of Cain Phoenix in the chair - optimizing scene loading - polishing end scene graphics 'Til next Wednesday, Take care!

Source

Steam News / 20 March 2019

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