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Steam News13 March 20197y ago

This week at Lightstep Chronicles - March 13, 2019

Our game's most unique feature is also its biggest weakness: What kind of game is Lightstep Chronicles? We always announce it as a text-based adventure, and then the graphics throw people off. Everytime.

Full notes

Full Lightstep Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Maps
  • Performance
addedOur game's most unique feature is also its biggest weakness: What kind of game is Lightstep Chronicles ? We always announce it as a text-based adventure, and then the graphics throw people off. Everytime. It is a new breed of text-based adventure, but there have been similar games in the past. Mike Bithell's Subsurface Circular is a text-based adventure that feels like a movie, and it was a big inspiration to us during development. The cool thing is that when players enter either Subsurface Circular or Lightstep Chronicles , they don't know what to expect. It is mysterious! It's exciting! It's really difficult to market! We spent the past week making ourselves known across the internet – we now have an Itch page and a Game Jolt page. You can download the first chapter for free on either one of these sites .
addedDevlogAs promised, this is what we did in the past week: - been cleaning the playable build of the full game - edited the log file, sorted logs and log file indicators - set up optional AI dialogue - enabled free movement across the ship via Ship Map - animated additional AI emotions and set up their triggers across scenes - worked on endings and their implementation some more We also optimized textures and 3D models.
addedNext week, we will work onupdating the Save Game system - working on the audio and music, implementing a new sound controller - additional post-process optimization and lighting - polishing end scene graphics - additional in-game effects (particles and animations) 'Til next Wednesday, Take care!

Lightstep Chronicles changes

addedOur game's most unique feature is also its biggest weakness: What kind of game is Lightstep Chronicles ? We always announce it as a text-based adventure, and then the graphics throw people off. Everytime. It is a new breed of text-based adventure, but there have been similar games in the past. Mike Bithell's Subsurface Circular is a text-based adventure that feels like a movie, and it was a big inspiration to us during development. The cool thing is that when players enter either Subsurface Circular or Lightstep Chronicles , they don't know what to expect. It is mysterious! It's exciting! It's really difficult to market! We spent the past week making ourselves known across the internet – we now have an Itch page and a Game Jolt page. You can download the first chapter for free on either one of these sites .
addedAs promised, this is what we did in the past week: - been cleaning the playable build of the full game - edited the log file, sorted logs and log file indicators - set up optional AI dialogue - enabled free movement across the ship via Ship Map - animated additional AI emotions and set up their triggers across scenes - worked on endings and their implementation some more We also optimized textures and 3D models.
addedupdating the Save Game system - working on the audio and music, implementing a new sound controller - additional post-process optimization and lighting - polishing end scene graphics - additional in-game effects (particles and animations) 'Til next Wednesday, Take care!

Our game's most unique feature is also its biggest weakness: What kind of game is Lightstep Chronicles? We always announce it as a text-based adventure, and then the graphics throw people off. Everytime. It is a new breed of text-based adventure, but there have been similar games in the past. Mike Bithell's Subsurface Circular is a text-based adventure that feels like a movie, and it was a big inspiration to us during development. The cool thing is that when players enter either Subsurface Circular or Lightstep Chronicles, they don't know what to expect. It is mysterious! It's exciting! It's really difficult to market! We spent the past week making ourselves known across the internet – we now have an Itch page and a Game Jolt page. You can download the first chapter for free on either one of these sites.

What kind of game is Lightstep Chronicles? It's best that you discover on your own. :)

Devlog

As promised, this is what we did in the past week: - been cleaning the playable build of the full game - edited the log file, sorted logs and log file indicators - set up optional AI dialogue - enabled free movement across the ship via Ship Map - animated additional AI emotions and set up their triggers across scenes - worked on endings and their implementation some more We also optimized textures and 3D models.

Next week, we will work on

  • updating the Save Game system - working on the audio and music, implementing a new sound controller - additional post-process optimization and lighting - polishing end scene graphics - additional in-game effects (particles and animations) 'Til next Wednesday, Take care!

Source

Steam News / 13 March 2019

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