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Steam News6 March 20197y ago

This week at Lightstep Chronicles - March 6, 2019

Hello Steam, The past week has been interesting because our Discord community gave us a lot of feedback on the first chapter. To be honest, we should have done this earlier.

Full notes

Full Lightstep Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Steam, The past week has been interesting because our Discord community gave us a lot of feedback on the first chapter. To be honest, we should have done this earlier. We strive to keep our egos in check when we design the game, but it is the players who are truly objective, and they helped us see some flaws with the UX that we missed. Then again, Lightstep Chronicles is the first game of this caliber that we're making, and it took us a lot of time to optimize even the first chapter. Had it had any bugs or glitches when we sent it out, we'd be hearing about those instead of design issues, and the latter is more valuable feedback.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Maps
addedDevlogAs promised, this is what we did in the past week: - added Star Map animations - polished the final scene graphics, attaching the outro, and working on animations - optimized final scenes - worked on the music and sound effects - additional UI polish - completed a playable build of the entire game
changedNext week, we will work oncleaning the game. We have a playable build of the full game, but it's hella bugged - editing the log file, sorting logs and log file indicators - setting up optional AI dialogues - enabling free movement across the ship via Ship Map - animating aditional AI emotions and setting up their triggers across scenes - more work on endings and their implementation 'Til next Wednesday, Take care!

Lightstep Chronicles changes

addedAs promised, this is what we did in the past week: - added Star Map animations - polished the final scene graphics, attaching the outro, and working on animations - optimized final scenes - worked on the music and sound effects - additional UI polish - completed a playable build of the entire game
changedcleaning the game. We have a playable build of the full game, but it's hella bugged - editing the log file, sorting logs and log file indicators - setting up optional AI dialogues - enabling free movement across the ship via Ship Map - animating aditional AI emotions and setting up their triggers across scenes - more work on endings and their implementation 'Til next Wednesday, Take care!

Devlog

As promised, this is what we did in the past week: - added Star Map animations - polished the final scene graphics, attaching the outro, and working on animations - optimized final scenes - worked on the music and sound effects - additional UI polish - completed a playable build of the entire game

Next week, we will work on

  • cleaning the game. We have a playable build of the full game, but it's hella bugged - editing the log file, sorting logs and log file indicators - setting up optional AI dialogues - enabling free movement across the ship via Ship Map - animating aditional AI emotions and setting up their triggers across scenes - more work on endings and their implementation 'Til next Wednesday, Take care!

Source

Steam News / 6 March 2019

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