What changed
0 fixes1 addition4 changes1 removal
- Gameplay
- Server
- Balance
- UI and audio
- Events
changedthe achievements update will continue but without a chatbot for hidden achievements tied to the save file. as these feats don't unlock achievements like the main game's achievements there unfortunately far less rewarding. we plan to have cool effects and stuff but without the ai there just far less rewarding.
removedAlthough we still got potentially hit with australia's age verfication law. our game is considered to have online interactivity that it really doesn't have. it has orphaned features from udk 3 which could potentially allow you to create a lan network match that works similarly to unreal tournament 3 I think. the game itself has those features removed and all the utgame binaries don't exist in the compile of the game. but networking isn't completely disabled from the game so I guess most udk 3 games unless they specifically disable the ability to use networking ask for firewall exceptions when they boot up for the first time. anyway that's not exactly what I'm here to talk about.
changedhe sleep to price that will answer
changedI guess the australia law is ultimately an issue and although steam has been great about allowing the aiml chatbot under the idea that rules based chatbots are allowed. I really think there needs to be a distinction between including a chatbot like with vaudeville and making game assets using ai. I mean aiml is clearly terrible even my chatbot can't compare to chatgpt but you still could technically argue it's sentence generator is generative ai it's just using a dictionary of words instead of a large language model.
changedthe achievements update will continue but without a chatbot for hidden achievements tied to the save file. as these feats don't unlock achievements like the main game's achievements there unfortunately far less rewarding. we plan to have cool effects and stuff but without the ai there just far less rewarding.
addedthe reason hidden achievements aren't added. well the main reason is we want the achievements to act like the game's save file allowing the game to be completed in any order. the hidden achievements which reward completionist are not really finishing the game. theyre completing the game. we thought it was really neat that the game's achievements originally acted as the game's save file. we wanted to continue with that idea.
life's a beach changes
changedthe achievements update will continue but without a chatbot for hidden achievements tied to the save file. as these feats don't unlock achievements like the main game's achievements there unfortunately far less rewarding. we plan to have cool effects and stuff but without the ai there just far less rewarding.
removedAlthough we still got potentially hit with australia's age verfication law. our game is considered to have online interactivity that it really doesn't have. it has orphaned features from udk 3 which could potentially allow you to create a lan network match that works similarly to unreal tournament 3 I think. the game itself has those features removed and all the utgame binaries don't exist in the compile of the game. but networking isn't completely disabled from the game so I guess most udk 3 games unless they specifically disable the ability to use networking ask for firewall exceptions when they boot up for the first time. anyway that's not exactly what I'm here to talk about.
changedhe sleep to price that will answer
changedI guess the australia law is ultimately an issue and although steam has been great about allowing the aiml chatbot under the idea that rules based chatbots are allowed. I really think there needs to be a distinction between including a chatbot like with vaudeville and making game assets using ai. I mean aiml is clearly terrible even my chatbot can't compare to chatgpt but you still could technically argue it's sentence generator is generative ai it's just using a dictionary of words instead of a large language model.
changedthe achievements update will continue but without a chatbot for hidden achievements tied to the save file. as these feats don't unlock achievements like the main game's achievements there unfortunately far less rewarding. we plan to have cool effects and stuff but without the ai there just far less rewarding.
the achievements update will continue but without a chatbot for hidden achievements tied to the save file. as these feats don't unlock achievements like the main game's achievements there unfortunately far less rewarding. we plan to have cool effects and stuff but without the ai there just far less rewarding.
Although we still got potentially hit with australia's age verfication law. our game is considered to have online interactivity that it really doesn't have. it has orphaned features from udk 3 which could potentially allow you to create a lan network match that works similarly to unreal tournament 3 I think. the game itself has those features removed and all the utgame binaries don't exist in the compile of the game. but networking isn't completely disabled from the game so I guess most udk 3 games unless they specifically disable the ability to use networking ask for firewall exceptions when they boot up for the first time. anyway that's not exactly what I'm here to talk about.
technically speaking steam may allow an aiml chatbot to be used with a game without saying a game was made with generative ai but that distinction matters very little. Although yes if random choices an ai made weren't allowed it would be very bad for game design. it would essentially be very bad for any game trying to follow in animal crossing's footsteps.
but that isn't exactly the problem. the problem is there doesn't appear to be any distinction between made with ai and made using ai. a game made with a chatbot using ai like a game like vaudeville would need to be labelled because it violates australia's law. but at the same time it shouldn't need to label itself as a game made using generative ai. for a game like vaudeville it may be obvious so it may not hurt a game like that but I assume it hurts visibility. for a game like ours where this is just an additional feature. it would be too confusing and people would just assume the game was made with ai and not play it.
they become for history
he sleep to price that will answer
we wait with agreeable shelter
The Logs explain blue-eyed taste because she will abet.
the last sentence uses wikipedia we were going to include our offline files for wikipedia and were going to also have to create files for every disambiguation page on wikipedia that the robot could use with the offline version of the bot. it was originally going to be encrypted.
I guess the australia law is ultimately an issue and although steam has been great about allowing the aiml chatbot under the idea that rules based chatbots are allowed. I really think there needs to be a distinction between including a chatbot like with vaudeville and making game assets using ai. I mean aiml is clearly terrible even my chatbot can't compare to chatgpt but you still could technically argue it's sentence generator is generative ai it's just using a dictionary of words instead of a large language model.
the achievements update will continue but without a chatbot for hidden achievements tied to the save file. as these feats don't unlock achievements like the main game's achievements there unfortunately far less rewarding. we plan to have cool effects and stuff but without the ai there just far less rewarding.
the reason hidden achievements aren't added. well the main reason is we want the achievements to act like the game's save file allowing the game to be completed in any order. the hidden achievements which reward completionist are not really finishing the game. theyre completing the game. we thought it was really neat that the game's achievements originally acted as the game's save file. we wanted to continue with that idea.