Full notes
Full Lifeless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Workshop
- Performance
- Security
Hi guys! It is time! The first content + bugfix patch is here! Before we get any further, let me make clear we are continuously working on all the issues you guys face, and if you have any problems that didn't get fixed in this patch, they are still being worked on. Don't worry, you have not been forgotten! So what does 0.6.5 include you say? Oh so many things... Weapons... And other stuff, nothing special.
New Content
6 New weapons! These have been in the pipeline and were just added, fresh (ish) out of the pipeline. For you guys enjoyment! Fight guys, fight!
Leadpipe
Frying pan
Machete
Tanto
Saw Sword
Pipe Hammer
Main Changes
Performance We have managed to fix a lot of the memory leaks and performance hogs associated with those. This will be happening with every patch, as it's an ongoing process. Most likely wont stop doing this, ever. As always a good tip for extra frames is running the game in normal fullscreen instead of windowed mode. No Character List / Creating Character A small subset of users had this issue, and we believe it's been fixed. The people that had it that we have tested with, have been able to play normally now :).
Other important stuff
Changes/Fixes
Dropped items falling through concrete intersections fixed
2H Sharp Weapons blocking fixed
Smoother general movement
Item & interactables highlight layering fixed
Water surface lowered, to combat the prone underwater exploit
Lots of backpacks spawning is fixed
Icon fix for some boots
Lots of animation fixes
Lots of collision fixes on certain houses and objects
Updated Flashlight light
Certain Anti Cheat crashes have been fixed on startup
Optimisation Changes
~ 1GB in texture optimizations
Many underlying optimization changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
