Full notes
Full Lifeless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Server
- Fixes
Hi guys! And welcome to the first public patch for Lifeless! These are very exciting times and we are looking forward to the journey we are about to embark on together. With that said, let’s move on to the patch notes for the Early Access release!
New Features
VOIP
Looting players
Lots of improved and updated areas
Character names in chat appear in the color of the faction they belong to
Quantity of items show up over icon, no need to hover items to know how many you have
Muzzle flashes are now visible in third person as well
Changes
Updated map (UI)
Changed Melee Crosshair
Flashlight is visible on other characters shoulders (visual)
Grass render distance improved
A huge part of our performance issues have been real-time cloth simulation of zombies’ clothes. This looks nice but unfortunately it seems to always be simulated no matter how far away from the zombies you are. Therefore it has temporarily been disabled, until we find a solution for it
Servers that are running a different version (if you are running an older client) will not show in server list
Client version shows in top right corner of login screen
More keybindings are visible in the keybindings menu now
Fixes
More performance fixes
Lots of collision fixes
Fixed some blood particles being emissive (shiny)
Lots and lots of smaller bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
