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Steam News27 May 20242y ago

Devlog 17

New build is available! New chapter is available! > This is the 1st pass of the 5th chapter (#04). It's quite stub.

Full notes

Full LifeDev update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Compatibility
  • Events
changed------ Game> Important note: The button for erasing a save slot does not ask for confirmation! (That's on TO-DO)
added------ Game> Important note: Compared to version 0.4.0.4, version 0.4.0.8 has less testing and a couple considerable changes, so it's deemed more likely to have issues. Yet 0.4.0.8 fixes a couple really important features, and adds some interesting features. So i highly recommend trying 0.4.0.8. But if you were to have issues with that, please try 0.4.0.4.
fixedGeneralNew: * * Data layer for outside houses is now more granular. * * Added lights and puzzles to the outro. * * * Saved flags to the save. * Implemented light flicker based on sound. And a somewhat elaborated sound system. * Settings: * * Improved remapping options. * * New: Implemented movement and look sensitivity! * * New: Beta: Implemented different audio submixes (channels), with different volumes and attenuations. * * * This was plenty of work and is still a new feature. Issues might arise. * * * Reworked the attenuations, classes, levels. * Tweaks: * * Interact drag. * * Sound attenuation. * * Improved logging. (It's log log log log, It's better than bad, it's good!) * * Improved movement input. * * (Created and) Fixed some packaging issues. * * Improved characters pose utilities, and base classes. * * Added end of game count for dialogs shown. * Fixes: * * datalayers, hitboxes, sounds, materials, plants, tv interact, cabinet, texts, chapter titles, map dependencies. * * A bunch of issues related to load a chapter directly from save. * パラメーター adjustments.
fixedArtNew: Pots, stove, boxes, fridge, egg, pencil, particles, plates, sponge, sink. * Optimized a couple of assets. * Fixed some missing shadows. * Redone char18.
addedChapter 4New: New chapter! * * New room, new flow. * * New music with new mixing system.
changedChapter 0, 1, 2, and 3Some tweaks on dialogs, items, story flow. * * Improved some dialogs, books.

New build is available!

New chapter is available!

> This is the 1st pass of the 5th chapter (#04). It's quite stub.

Sprint log:

**Explanation and demo**

------ Game

> This was a very challenging sprint for external and internal reasons. Since this is the "last" chapter of the story, i decided to do many things differently. That includes changing the scheduling method. So it took way more than usual, but i think it was worth it. So everything is quite barebones and possibly confusing. Enjoy!

> Important note: The button for erasing a save slot does not ask for confirmation! (That's on TO-DO)

> Important note: Compared to version 0.4.0.4, version 0.4.0.8 has less testing and a couple considerable changes, so it's deemed more likely to have issues. Yet 0.4.0.8 fixes a couple really important features, and adds some interesting features. So i highly recommend trying 0.4.0.8. But if you were to have issues with that, please try 0.4.0.4.

General

  • New* * Data layer for outside houses is now more granular. * * Added lights and puzzles to the outro. * * * Saved flags to the save. * Implemented light flicker based on sound. And a somewhat elaborated sound system. * Settings: * * Improved remapping options. * * New: Implemented movement and look sensitivity! * * New: Beta: Implemented different audio submixes (channels), with different volumes and attenuations. * * * This was plenty of work and is still a new feature. Issues might arise. * * * Reworked the attenuations, classes, levels. * Tweaks: * * Interact drag. * * Sound attenuation. * * Improved logging. (It's log log log log, It's better than bad, it's good!) * * Improved movement input. * * (Created and) Fixed some packaging issues. * * Improved characters pose utilities, and base classes. * * Added end of game count for dialogs shown. * Fixes: * * datalayers, hitboxes, sounds, materials, plants, tv interact, cabinet, texts, chapter titles, map dependencies. * * A bunch of issues related to load a chapter directly from save. * パラメーター adjustments.

Art

  • NewPots, stove, boxes, fridge, egg, pencil, particles, plates, sponge, sink. * Optimized a couple of assets. * Fixed some missing shadows. * Redone char18.

Chapter 4

  • NewNew chapter! * * New room, new flow. * * New music with new mixing system.

Chapter 0, 1, 2, and 3

  • Some tweaks on dialogs, items, story flow. * * Improved some dialogs, books.

------- Subsystems and plugins

Flashbacks

  • LifeDev* * Improved FlashBack curve animation. * * Added player movement change based on FlashBack. * Fixed issue with rapidly changing the target value. * Optimized the tick. Only ticking when needed. * Fixed possible crash.

Dialogs

  • Tweaks to styles.

Story

  • LifeDev* * Option to automatically increase the flashback based on the dialog. Towards a given target and by a given increment. * * Improved dialog triggering flow. * * Added a few options to show, hide, enable, and disable interacts on step. * * Expanded ability to show/hide actors on step. * * Added option to automatically handle the rain on a step. * * Fixed issue of not destroying actors on step unload quickly. * * Added the FlashBack Randomizer to the step and normalized the usage. * A few refactorings. * Replaced the camera preview mesh with a better mesh. * Fixed the teleport player feature to also set the camera.

Inventory / Flags

  • Reworked the flag functions. * Beta: Considerable refactor to how the flags work and the functions provided.

Interactions

  • LifeDev* * Added option to enable an interact as reward. * * Added option to start a new step as reward. * Fix an issue with some fades. * Fixed issue with SetEnable not working on the constructor. * Fixed issue on reward actors. * Fixed double usage of items. * Dis/Enable interacts on fade. * Improved the flow for interactions, rewards, fades, etc. * Some refactors. * Improved system for interact hover detection. Now with two methods to choose from. As well as some parameters.

Sound

  • LifeFev* * Fixed environ playing during intro. * Fixed Noiser not activating on certain cases.

Utils

  • Moved GetAnyGameViewportClient here. * UI * * Implemented message box. * * Implemented base button.

Significance

  • Various fixes and cleanups. * Fix for android running on background thread. * Added TickWhenPaused

Source

Steam News / 27 May 2024

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