Full notes
Full LifeDev update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
- UI and audio
- Fixes
- Store
# ------ Announcements
## Sprint
5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! [c]Play-tests are always welcome open. If you want to help me with your feedback, please contact me :)[/c] **Explanation and showcase**
# ------ Game
## General
NEW * Added app icon to windows. * Added basic haptics (force feedback) to interactions. Can be toggled in the settings.
Improve: * This build contains LOTS of refactor and improvements. * * More soft object pointer usage. * * Refactor and cleaned the book class. * General cleanups, optimizations, small fixes, and documentation everywhere. * * Optimized Nanite's "Pixel programmable distance". * * Enabled GarbageCollector's actor and asset clusters. * * PSO cache and precache. * * More stringent cooking to reduce package size. * Updated to Sentry 1.1.1. * Fixed issue with shaders not compiling for low quality scalability settings.
Known issues: * Outline effect looks odd with TAA at a shallow angle. * Shelf has issues on proton with non-nanite mesh. * The plate at end shows up and the fade starts later. * Miss ng hint for poem on chap 02.
## Settings
NEW
* Added configuration for "color aberration" visuals, and a feature toggle. * Added ability to set defaults on game settings.
Improve
* Improved setting full screen mode, resolution, and resolution scaling. * * Resolution scaling now shows the actual resolution %. Might not be accurate if the main resolution changed, and it has not been applied yet. * Added (performance) trace start/stop for debug builds.
## Art
NEW
* Working on the new hall01, and toy. * Adjusted the character energy particles. * Added light importance volumes. * Added reflection captures. * Added and optimized cloud material. * Added meshes for: cup.
Not yet in build
cabinet-02. * Improved UI style for: "big button", checkbox.
Improve
* Optimized ambient occlusion. And enabled them for baked lights. * Optimized lamp cover. * Optimized shadows. * Optimized drawing using Packed Level Actors.
## Chapters
All
* Added/Improved hints. With more complex conditions :). * Added interactions: clothes hanger, more light switches. * Configurable range for Card-00, and foxified it.
CH00
CH01: CH02: CH03: CH04: * Added LogicCard 04. Not enabled yet. * Added word puzzle, changed flow. * Added world text.
# ------- Subsystems and plugins
## All
> Public repos for the plugins are updated on a later date, according to (my) availability.
## Flashbacks
New: * Experimental Anim FB Fps. Adjusts the fps of the animations based on the flashback. Has a feature toggle in settings. * Added cloud effect. * Added sound filter (echo/panning) on flashback.
## Dialogs
https://codeberg.org/jerobarraco/Diags LifeDev: * Fixed some dialogs. Added some more. * Improved dialog prompt animation. Plugin:
## Interactions (and animations)
https://codeberg.org/jerobarraco/Interact LifeDev: * Removed `RewardFlag`. It's superseded by auto-flag. * Foxified cards. Puzzle: Plugin: * Improved `SetHiddenInGame` and `SetActive`. Removed call to `SetAutoActivate`.
## Inventory / Flags / Teach
https://codeberg.org/jerobarraco/Inventory LifeDev: * Refactored inventory to show feedback when an item is consumed or acquired. Took some work. Teach (NUX): * Improve NUX animations and looks. Plugin: * Added cool down factor. Can be changed dynamically. And foxified it.
## JSignificance
https://codeberg.org/jerobarraco/JSig
## JUtils
https://codeberg.org/jerobarraco/JUtils New: Improves: * Moved UI stuff to `JUtilsUI`. * Optimized `QuickMesh`. Disabled "Affects navigation".
## Sounds
https://codeberg.org/jerobarraco/Sounds LifeDev: * Adjusted audio volumes. * Adjusted music order. * SFX for: Hanger, Heater. Plugin:
## Story
https://codeberg.org/jerobarraco/Story LifeDev: * Adjusted some cameras. Plugin: * Block loading on a background thread. * Improve step teleport. * Reworked inter show/hide.
# ------ Links
Play on Steam LifeDev Forums https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122 Twitter: View store page Mastodon: https://mastodon.gamedev.place/@jerobarraco Support on patreon ("one time" also available) https://www.patreon.com/c/jerobarraco Support on liberapay https://liberapay.com/nande Support on Ko-fi https://ko-fi.com/jerobarraco
Source
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