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Steam News22 October 20258mo ago

Devlog 27

# ------ Announcements ## Sprint 5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! [c]Play-tests are always welcome open.

Full notes

Full LifeDev update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions5 changes1 removal
  • Gameplay
  • Performance
  • Compatibility
  • UI and audio
  • Fixes
  • Store
added## Sprint5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! [c]Play-tests are always welcome open. If you want to help me with your feedback, please contact me :)[/c] **Explanation and showcase**
added## GeneralNEW * Added app icon to windows. * Added basic haptics (force feedback) to interactions. Can be toggled in the settings.
fixed## GeneralImprove: * This build contains LOTS of refactor and improvements. * * More soft object pointer usage. * * Refactor and cleaned the book class. * General cleanups, optimizations, small fixes, and documentation everywhere. * * Optimized Nanite's "Pixel programmable distance". * * Enabled GarbageCollector's actor and asset clusters. * * PSO cache and precache. * * More stringent cooking to reduce package size. * Updated to Sentry 1.1.1. * Fixed issue with shaders not compiling for low quality scalability settings.
changed## GeneralKnown issues: * Outline effect looks odd with TAA at a shallow angle. * Shelf has issues on proton with non-nanite mesh. * The plate at end shows up and the fade starts later. * Miss ng hint for poem on chap 02.
added## SettingsNEW: * Added configuration for "color aberration" visuals, and a feature toggle. * Added ability to set defaults on game settings. Improve: * Improved setting full screen mode, resolution, and resolution scaling. * * Resolution scaling now shows the actual resolution %. Might not be accurate if the main resolution changed, and it has not been applied yet. * Added (performance) trace start/stop for debug builds.
added## ArtNEW: * Working on the new hall01, and toy. * Adjusted the character energy particles. * Added light importance volumes. * Added reflection captures. * Added and optimized cloud material. * Added meshes for: cup. Not yet in build: cabinet-02. * Improved UI style for: "big button", checkbox. Improve: * Optimized ambient occlusion. And enabled them for baked lights. * Optimized lamp cover. * Optimized shadows. * Optimized drawing using Packed Level Actors.

# ------ Announcements

## Sprint

5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! [c]Play-tests are always welcome open. If you want to help me with your feedback, please contact me :)[/c] **Explanation and showcase**

# ------ Game

## General

NEW * Added app icon to windows. * Added basic haptics (force feedback) to interactions. Can be toggled in the settings.

Improve: * This build contains LOTS of refactor and improvements. * * More soft object pointer usage. * * Refactor and cleaned the book class. * General cleanups, optimizations, small fixes, and documentation everywhere. * * Optimized Nanite's "Pixel programmable distance". * * Enabled GarbageCollector's actor and asset clusters. * * PSO cache and precache. * * More stringent cooking to reduce package size. * Updated to Sentry 1.1.1. * Fixed issue with shaders not compiling for low quality scalability settings.

Known issues: * Outline effect looks odd with TAA at a shallow angle. * Shelf has issues on proton with non-nanite mesh. * The plate at end shows up and the fade starts later. * Miss ng hint for poem on chap 02.

## Settings

NEW

* Added configuration for "color aberration" visuals, and a feature toggle. * Added ability to set defaults on game settings.

Improve

* Improved setting full screen mode, resolution, and resolution scaling. * * Resolution scaling now shows the actual resolution %. Might not be accurate if the main resolution changed, and it has not been applied yet. * Added (performance) trace start/stop for debug builds.

## Art

NEW

* Working on the new hall01, and toy. * Adjusted the character energy particles. * Added light importance volumes. * Added reflection captures. * Added and optimized cloud material. * Added meshes for: cup.

Not yet in build

cabinet-02. * Improved UI style for: "big button", checkbox.

Improve

* Optimized ambient occlusion. And enabled them for baked lights. * Optimized lamp cover. * Optimized shadows. * Optimized drawing using Packed Level Actors.

## Chapters

All

* Added/Improved hints. With more complex conditions :). * Added interactions: clothes hanger, more light switches. * Configurable range for Card-00, and foxified it.

CH00

CH01: CH02: CH03: CH04: * Added LogicCard 04. Not enabled yet. * Added word puzzle, changed flow. * Added world text.

# ------- Subsystems and plugins

## All

> Public repos for the plugins are updated on a later date, according to (my) availability.

## Flashbacks

New: * Experimental Anim FB Fps. Adjusts the fps of the animations based on the flashback. Has a feature toggle in settings. * Added cloud effect. * Added sound filter (echo/panning) on flashback.

## Dialogs

https://codeberg.org/jerobarraco/Diags LifeDev: * Fixed some dialogs. Added some more. * Improved dialog prompt animation. Plugin:

## Interactions (and animations)

https://codeberg.org/jerobarraco/Interact LifeDev: * Removed `RewardFlag`. It's superseded by auto-flag. * Foxified cards. Puzzle: Plugin: * Improved `SetHiddenInGame` and `SetActive`. Removed call to `SetAutoActivate`.

## Inventory / Flags / Teach

https://codeberg.org/jerobarraco/Inventory LifeDev: * Refactored inventory to show feedback when an item is consumed or acquired. Took some work. Teach (NUX): * Improve NUX animations and looks. Plugin: * Added cool down factor. Can be changed dynamically. And foxified it.

## JSignificance

https://codeberg.org/jerobarraco/JSig

## JUtils

https://codeberg.org/jerobarraco/JUtils New: Improves: * Moved UI stuff to `JUtilsUI`. * Optimized `QuickMesh`. Disabled "Affects navigation".

## Sounds

https://codeberg.org/jerobarraco/Sounds LifeDev: * Adjusted audio volumes. * Adjusted music order. * SFX for: Hanger, Heater. Plugin:

## Story

https://codeberg.org/jerobarraco/Story LifeDev: * Adjusted some cameras. Plugin: * Block loading on a background thread. * Improve step teleport. * Reworked inter show/hide.

Play on Steam LifeDev Forums https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122 Twitter: View store page Mastodon: https://mastodon.gamedev.place/@jerobarraco Support on patreon ("one time" also available) https://www.patreon.com/c/jerobarraco Support on liberapay https://liberapay.com/nande Support on Ko-fi https://ko-fi.com/jerobarraco

Source

Steam News / 22 October 2025

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