Full notes
Full LifeDev update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
New build is available!
New chapter is available!
> This is the 1st pass of the 4rd chapter (#03). It's quite stub.
Sprint log:
**Explanation and demo**
------ Game
> This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of the work was in improving, refactoring, cleaning, and some for the next chapter. So this chap is a bit more bare-bones than i'd have liked. But in truth i always like more.
General
- New* * Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames) * * A lot of preemptive work for next chapter. Not visible yet, sorry. * * Added custom StoryManager. * Settings: * * Basic key remapping. (Note this sucks atm so use carefully). * Optimization: * * Re exported some optimized assets. * * Attempt at disabling WPO on meshes. * * Optimized data layers for objects "Outside" and Chap 01. * A ton of minor bugfixes, cleanups, and reorganization. Including plugins. * Added helper to set up character poses.
Art
- NewPiano, plants x2, books, shelves, trashcan, small table. * New: a lot of art for the next chapter (not visible yet). * Improves to light.
Chapter 3
- NewThe whole chapter. New puzzle. * パラメーター adjustments.
Chapter 0, 1, and 2
Some tweaks on dialogs, puzzles, items, story flow.
------- Subsystems and plugins
Flashbacks
- Improvements* * Fixed SetMax and SetMin default duration.
Dialogs
Story
- Optimization* * Disable steps' cameras while not active. * New: * * flag to automatically modify the flashback progressively during dialog sequences. * * Delegate for DataLayer changed. * Improvements: * * Fading and step switching cycle. Cover blind for level switching (and others). * * Changing steps, fading, and input enable/disable. * * Data layer loading is not recursive now.
Inventory / Flags
Improved "Clear" function to Inventory and Flags. * Improved flags SetAll delegates.
Interactions
Improved delegate handling. * Improved rewarding, fade, and delegate cycle. * Added "IsReversed". Default one depends on the StateNum. * Added "IsOneShot". Adjusted "DisableWhileAnim" * Improved SetMobility, Locked. * Puzzle * * Added ResetOnFail, OnReset, ResetTimer, and other reset utils. * * Moved a bunch of code to the plugin. * * Improvements. SetEnabled, DoneActor.
Sound
Utils
Added BP async callbacks. * Added IsEditor, IsDebug, CameraFade. * Improvements and fixes to GroupBox.
Significance
Source
Changelog.gg summarizes and formats this update. How we read updates.
