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Steam News2 March 20242y ago

Devlog 16

New build is available! New chapter is available! > This is the 1st pass of the 4rd chapter (#03). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a challenging sprint for external reasons.

Full notes

Full LifeDev update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Performance
  • Gameplay
  • Balance
addedGeneralNew: * * Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames) * * A lot of preemptive work for next chapter. Not visible yet, sorry. * * Added custom StoryManager. * Settings: * * Basic key remapping. (Note this sucks atm so use carefully). * Optimization: * * Re exported some optimized assets. * * Attempt at disabling WPO on meshes. * * Optimized data layers for objects "Outside" and Chap 01. * A ton of minor bugfixes, cleanups, and reorganization. Including plugins. * Added helper to set up character poses.
addedArtNew: Piano, plants x2, books, shelves, trashcan, small table. * New: a lot of art for the next chapter (not visible yet). * Improves to light.
addedChapter 3New: The whole chapter. New puzzle. * パラメーター adjustments.
fixedFlashbacksImprovements: * * Fixed SetMax and SetMin default duration.
addedStoryOptimization: * * Disable steps' cameras while not active. * New: * * flag to automatically modify the flashback progressively during dialog sequences. * * Delegate for DataLayer changed. * Improvements: * * Fading and step switching cycle. Cover blind for level switching (and others). * * Changing steps, fading, and input enable/disable. * * Data layer loading is not recursive now.
changedInventory / FlagsImproved "Clear" function to Inventory and Flags. * Improved flags SetAll delegates.

New build is available!

New chapter is available!

> This is the 1st pass of the 4rd chapter (#03). It's quite stub.

Sprint log:

**Explanation and demo**

------ Game

> This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of the work was in improving, refactoring, cleaning, and some for the next chapter. So this chap is a bit more bare-bones than i'd have liked. But in truth i always like more.

General

  • New* * Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames) * * A lot of preemptive work for next chapter. Not visible yet, sorry. * * Added custom StoryManager. * Settings: * * Basic key remapping. (Note this sucks atm so use carefully). * Optimization: * * Re exported some optimized assets. * * Attempt at disabling WPO on meshes. * * Optimized data layers for objects "Outside" and Chap 01. * A ton of minor bugfixes, cleanups, and reorganization. Including plugins. * Added helper to set up character poses.

Art

  • NewPiano, plants x2, books, shelves, trashcan, small table. * New: a lot of art for the next chapter (not visible yet). * Improves to light.

Chapter 3

  • NewThe whole chapter. New puzzle. * パラメーター adjustments.

Chapter 0, 1, and 2

  • Some tweaks on dialogs, puzzles, items, story flow.

------- Subsystems and plugins

Flashbacks

  • Improvements* * Fixed SetMax and SetMin default duration.

Dialogs

Story

  • Optimization* * Disable steps' cameras while not active. * New: * * flag to automatically modify the flashback progressively during dialog sequences. * * Delegate for DataLayer changed. * Improvements: * * Fading and step switching cycle. Cover blind for level switching (and others). * * Changing steps, fading, and input enable/disable. * * Data layer loading is not recursive now.

Inventory / Flags

  • Improved "Clear" function to Inventory and Flags. * Improved flags SetAll delegates.

Interactions

  • Improved delegate handling. * Improved rewarding, fade, and delegate cycle. * Added "IsReversed". Default one depends on the StateNum. * Added "IsOneShot". Adjusted "DisableWhileAnim" * Improved SetMobility, Locked. * Puzzle * * Added ResetOnFail, OnReset, ResetTimer, and other reset utils. * * Moved a bunch of code to the plugin. * * Improvements. SetEnabled, DoneActor.

Sound

Utils

  • Added BP async callbacks. * Added IsEditor, IsDebug, CameraFade. * Improvements and fixes to GroupBox.

Significance

Source

Steam News / 2 March 2024

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